Originally Posted by
Okacz
I hope ESO will find a "perfect spot" here. Tank/Healer/DPS system is very outdated, even WoW starts realising that. But GW2 clusterfuck isn't very funny at all - especially in those poorly designed dungeons.
I think there should be a kind of "role" of tanking, but to way lesser degree. Tanks shouldn't take all monster damage and attention, it's pretty stupid. Instead, they should be trying to get AS MUCH of monster attention as they can, and negate AS MUCH damage the group takes. Active tank with Intervene, not passive tank with Shield Wall.
I would love the system that has no roles, but has players. And each player, with their slowly built character, can find his way to perform a specific role in a specific encounter. You made a Ranger character with a lick of Illusion magic? Then you mostly DPS, but also should do your best to minimalise damage and help the player who chose to "tank". The "tank" could be the Warrior, who uses 2 handed axe, but has as well a lick in alchemy - thus he can successfully draw attention with his strong melee attacks, and boosting his endurance and groups abilities with his potions. Who heals then? Well, maybe a kind of cleric - when he stops slashing his opponent with 1 handed swords.
Thats pretty much how it should look like in Elder Scrolls game. This franchise allowed you to make your own character, not choose one premade. Utilizing "holy trinity" here would be a kind of betrayal to the fans of the series.