Mac will come before console. GW2 will be half way through its' first expansion before it even comes out on console.
Guess console gamers will have to deal with Kingdoms of WoWart: The Skyrim Clone for a while longer.
Mac will come before console. GW2 will be half way through its' first expansion before it even comes out on console.
Guess console gamers will have to deal with Kingdoms of WoWart: The Skyrim Clone for a while longer.
I don't give a flying F*** about it. As long as they keep separate servers for PC and consoles - it will be ok.
I will throw GW2 in a garbage the moment I will see a console user on my realm. To be clear, I have nothing against console players, it's just console controllers are so far behind mouse&keyboard it's not even funny.
If it is, then it will be entirely separated from the PC version and probably also pretty different. I'm having a hard time imagining how GW2 will turn out to be on console. Especially chat/UI and such.
How is it successful? Do you not know it went free to play a while ago cause it failed? Paid subbed games that are forced to go free to play is deemed a failure for a reason. Being forced to drop your sub fee because of loss of subs is a big deal. GW2 uses a diff approach and with that they will earn the respect of their customers and other companies. Unlike free to play games which are Pay to win. You cant pay to win in GW2. I played DC uo on my ps3 for like a week then never played it again it was just terribly awkward as an mmo. It worked for console as an action game but as an MMO it doesnt work.
On topic: I can't see GW2 going to console would be a waste of dev time tbh. The console market isnt really thriving for MMO's. They would profit more from just designing more and more content for their game on PC.
I sincerely hope it never see's console play. The moment it does I will very much consider stopping playing it all together. Console games for consoles, leave PC games alone.
They specifically said that it is a separate development team 'looking into the possibility', and that it is being developed without the console in mind to port to the console after the fact (instead of making it right off the bat portable to console)
It would take development budget, but not time as it is a separate team.
yeeaaah... i pretty much said exactly what you just wrote, like, two posts ago or so :X
and i don't know dc universe online, but i DO know that anet wants to -- and will! -- make gw2 the most open (aaa) mmo ever, in terms of server and grouping. in wow, rift or tor? sure, make seperate servers. in gw2? mmmmhheeee that might not be liked too much by many fans^^
i'd still say it's more likely for servers to be seperate, but either way there are several big disadvantages :/
^ wut he sayd!