This statement is wrong on too many levels, seriously, do you read what you post man?This is so true. Also I want to point out that as far as popular, it wasn't. Compare peak subscription numbers. The later expansions were a lot more popular.
Last edited by Syran; 2012-05-09 at 08:59 PM.
As l understand it, playing on or hosting a private server is certainly a violation of Blizzard's Terms of Service and End-User License Agreement. But just because a corporation writes usage rules regarding their game does not mean those rules are law. (At least not yet.) Profiting from running a private server is certainly illegal in the United States. To the best of my (and Wikipedia's) knowledge, there has yet to be an actual judgment involving a non-profit game server emulator. (Blizzard Entertainment v. Alyson Reeves involved a for-profit server and the defendant didn't even bother to show up to court.) Of course, anyone who manages to be perceived as threatening the profits Activision-Blizzard can probably look forward to being buried under a multi-million dollar avalanche of lawyers and lawsuits regardless of any relevant legal technicalities. And it also should be obvious that the ToS and EULA do allow Blizzard to pretty much do whatever they want with your account, especially if you have violated them.
I think you first see the dragon flight leaders in Wrath but they were created in Vanilla, Brood of Nozdormu, ect. Plus you go back to fighting some of the same bosses in Cata(different mechanics but same bosses), Ragnaros, Nefarian, Onyxia. BWL type raid, MC type raid. The same way vanilla was a placeholder to flesh out Warcraft and get things right before continuing the story, cata was a placeholder to revamp the early zones and prepare for upcoming expansions.
I don't know but nuttymuffins is hawt.. This coming from an avid "Hello Kitty: Island Adventure" player!
Last edited by Kevyne-Shandris; 2012-05-10 at 01:46 AM.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
I don't think Original WoW WAS popular at all. It was so rare that like 3 people in my entire battalion played (and we all became best friends)... by Wrath of the Lich King you couldn't even walk through the barracks without seeing a good 50% of the population playing the game.
Actually, if people behaved just as they used to back in vanilla times, the game would be still as enjoyable as it used to be.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
Real Reasons vanilla was so popular:
The only alternatives were older, crappier MMOs and the new Everquest 2 which just came out at around the same time. Warcraft and Blizzard in general had a big fanbase already from their previous games, especially Warcraft 3, Diablo 2, and Starcraft, so they had an instant and huge playerbase for their new MMO.
With WOW's new method of "level by doing millions of quests" instead of mindlessly grinding mobs over and over like Everquest (and subsequently everquest 2) it became more popular and continued to grow. Until WOW came along, all leveling in games was really grindy and slow and people hated it, despite what they say now when they look back on it and complain how easy it is for casuals to get powerful now.
Last edited by Dasani; 2012-05-10 at 07:01 PM.
I like ponies and I really don't care what you have to say about that.
Didn't vanilla have the least amount of players, not making it so popular in comparison to other expansions? Or is the whole thread based on how WoW was popular compared to other games? (Cba reading on phone).
I'm going to present an alternative theory.. everyone was playing it. I only started playing because I knew other people who were playing it. I'd never touched a warcraft game, didn't know about addons, didn't care for RPG, didn't know anything about the level system and the social aspect wasn't a big deal either.
Word of mouth is very powerful tool, especially when your friends are telling you to go buy a game. Will we ever get that same tidal wave again? Perhaps not.