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  1. #181
    Quote Originally Posted by Demithio View Post
    If the current WoW player base had to deal with real difficulty like that, there would most likely be a sizable run of nervous breakdowns and rage quits. It is sad that people playing WoW these days think they should "win" just for showing up. But, that's what sells to the current slacker group that plays MMOs these days. So Blizzard is just going where the money is, or where they think it is at the time.
    Hit the nail right on the head.

  2. #182
    Quote Originally Posted by vesseblah View Post
    As close as they can, but those aren't actually anywhere even close, missing several key things.
    One of them is actually pretty amazing with scripting and has more or less everything sorted out. Plenty of guilds, server competition and people online at all times.

    This is so true. Also I want to point out that as far as popular, it wasn't. Compare peak subscription numbers. The later expansions were a lot more popular.
    This statement is wrong on too many levels, seriously, do you read what you post man?
    Last edited by Syran; 2012-05-09 at 08:59 PM.

  3. #183
    Mechagnome wholockian's Avatar
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    Quote Originally Posted by Vasher View Post
    That "Woooah..." feeling is gone for everyone who had it. If you're waiting for the next game that will give you that feeling, you'll be waiting 'till you die. It's like sex - that first "So THIS is what I've been waiting for!" feeling never comes back no matter how many partners you have. Sure, there'll be good times again - but you can only have your "first time" the first time :P
    This. Forever this.
    Also, I think this will be my signature.

  4. #184
    Quote Originally Posted by Asmodias View Post
    And here I thought the same Naga-esque character model was the reason Vanilla was so great. Admittedly I didn't play in Vanilla. I didn't jump aboard until Burning Crusades was released.
    Vanilla and BC wasn't all too different gameplay-wise. There were a lot more details added to the game in BC, such as UI and tons of dailies. Same formgroup-walktoinstance style and basic progression climbing ladder for gear.

  5. #185
    Scarab Lord ringpriest's Avatar
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    Quote Originally Posted by nuttymuffins View Post
    Yeah...I'm such a badass for wanting to play Vanilla WoW again...Ever heard of Blizzlike private servers?*gasp* they're free to play! >.>
    Quote Originally Posted by vesseblah View Post
    And also illegal.
    I am not a lawyer, but I think that saying "it's illegal" is overly simplistic.

    As l understand it, playing on or hosting a private server is certainly a violation of Blizzard's Terms of Service and End-User License Agreement. But just because a corporation writes usage rules regarding their game does not mean those rules are law. (At least not yet.) Profiting from running a private server is certainly illegal in the United States. To the best of my (and Wikipedia's) knowledge, there has yet to be an actual judgment involving a non-profit game server emulator. (Blizzard Entertainment v. Alyson Reeves involved a for-profit server and the defendant didn't even bother to show up to court.) Of course, anyone who manages to be perceived as threatening the profits Activision-Blizzard can probably look forward to being buried under a multi-million dollar avalanche of lawyers and lawsuits regardless of any relevant legal technicalities. And it also should be obvious that the ToS and EULA do allow Blizzard to pretty much do whatever they want with your account, especially if you have violated them.

  6. #186
    Quote Originally Posted by ringpriest View Post
    I am not a lawyer, but I think that saying "it's illegal" is overly simplistic.

    As l understand it, playing on or hosting a private server is certainly a violation of Blizzard's Terms of Service and End-User License Agreement. But just because a corporation writes usage rules regarding their game does not mean those rules are law. (At least not yet.) Profiting from running a private server is certainly illegal in the United States. To the best of my (and Wikipedia's) knowledge, there has yet to be an actual judgment involving a non-profit game server emulator. (Blizzard Entertainment v. Alyson Reeves involved a for-profit server and the defendant didn't even bother to show up to court.) Of course, anyone who manages to be perceived as threatening the profits Activision-Blizzard can probably look forward to being buried under a multi-million dollar avalanche of lawyers and lawsuits regardless of any relevant legal technicalities. And it also should be obvious that the ToS and EULA do allow Blizzard to pretty much do whatever they want with your account, especially if you have violated them.
    Agreed. Though why this was brought up, was on the basis of "morality". Which I think is complete bullshit. How much money has blizzard made on WoW alone? It would be a completely different issue if they were a small company (as if that would make sense). Main point though, vanilla servers aren't their Cata retail, so that would be a detail to really discuss about legal issues. *sigh* *edit* Why I say this, is because of the matter of stealing costumers. It's technically not the same game, so this is why I say this.

  7. #187
    Quote Originally Posted by nuttymuffins View Post
    I have to agree, the lore was more together in BC, but the order of BC and Wrath technically isn't correct. Which is where they really screwed up. The lore is kind of all over the place and even made up sometimes it seems.
    -I think they tried to take Cata back into Vanilla story a bit, but if you include the story of the dragon flights, it's more related to WotLK than anything because that is where they're mostly introduced. Though I see your point because of the medieval/dark age type of storyline of Vanilla...Warriors, knights, dragons, and such.
    BC and Wrath are kind of parallel story arcs. At the end of TFT the story goes two ways, Illidan Vashj and Kaelthas in Outland and the Lich King in Northrend. If there was a WC4 2 of the original campaigns would have dealt with these story lines and youd probably have another orc/night elf centered campaign. Then there would have been an expansion to either tie up new stories or introduce new ones to lead into WC5.

    I think you first see the dragon flight leaders in Wrath but they were created in Vanilla, Brood of Nozdormu, ect. Plus you go back to fighting some of the same bosses in Cata(different mechanics but same bosses), Ragnaros, Nefarian, Onyxia. BWL type raid, MC type raid. The same way vanilla was a placeholder to flesh out Warcraft and get things right before continuing the story, cata was a placeholder to revamp the early zones and prepare for upcoming expansions.

  8. #188
    I don't know but nuttymuffins is hawt.. This coming from an avid "Hello Kitty: Island Adventure" player!

  9. #189
    Quote Originally Posted by Ickythump View Post
    I don't know but nuttymuffins is hawt.. This coming from an avid "Hello Kitty: Island Adventure" player!
    Lmao :P You're too funny.

  10. #190
    Quote Originally Posted by Tommo View Post
    if the phrase "rose tinted goggles" comes up once more ill just have to assume you started wow during cata because that stupid phrase is overused and rarely even used for the correct situation.
    sound reasoning

  11. #191
    Immortal mistuhbull's Avatar
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    You know why classic was popular? It was more casual than any other MMO on the market

    No penalty for death? ZOMG THIS GAME IS FOR NOOBZZZ
    Theron/Bloodwatcher 2013!

    Quote Originally Posted by Alsompr View Post
    Teasing, misdirection. It's the opposite of a spoiler. People expect one thing? BAM! Another thing happens.

    I'm like M. Night fucking Shamylan.

  12. #192
    Bloodsail Admiral Bwaarg's Avatar
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    It was new, people like new things.
    Quote Originally Posted by DrakeWurrum View Post
    Maybe I'm just too dark for most of you.

  13. #193
    The Lightbringer Kevyne-Shandris's Avatar
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    Quote Originally Posted by Poppey View Post
    2) Leveling - people tend to hate on vanilla WoW leveling, but I have to disagree with them. Yes, leveling was tought, but we loved it. Mobs had high hp pools and were hiting for a lot, pulling more than two will most likely result into corpse run. You had to actually use your brain, develop a strategy and use all your class abilities effectivelly to level up quickly. Even AH was very important for quick leveling. Quests were very simple, but most of the time you felt like part of the world and you even felt like you are helping npcs - like in real RPG
    Use your class abilities. You mean like the mess a paladin had to do to even play?



    Glad I missed vanilla and TBC...



    Agh!
    Last edited by Kevyne-Shandris; 2012-05-10 at 01:46 AM.
    From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes. They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
    Blizzard's blame game in action: Deleting 6,100+ of Kevyne's posts and threads from the WoW forums.

  14. #194
    I don't think Original WoW WAS popular at all. It was so rare that like 3 people in my entire battalion played (and we all became best friends)... by Wrath of the Lich King you couldn't even walk through the barracks without seeing a good 50% of the population playing the game.

  15. #195
    Actually, if people behaved just as they used to back in vanilla times, the game would be still as enjoyable as it used to be.

  16. #196
    Quote Originally Posted by Carancho View Post
    Actually, if people behaved just as they used to back in vanilla times, the game would be still as enjoyable as it used to be.
    Hell no!

    If I was doing banking in Darnassus mounted, I would have immediately 5+ beggars around me asking for gold. The amount of lazy assholes in vanilla was far bigger than the amount of impatient assholes today.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  17. #197
    Real Reasons vanilla was so popular:

    The only alternatives were older, crappier MMOs and the new Everquest 2 which just came out at around the same time. Warcraft and Blizzard in general had a big fanbase already from their previous games, especially Warcraft 3, Diablo 2, and Starcraft, so they had an instant and huge playerbase for their new MMO.

    With WOW's new method of "level by doing millions of quests" instead of mindlessly grinding mobs over and over like Everquest (and subsequently everquest 2) it became more popular and continued to grow. Until WOW came along, all leveling in games was really grindy and slow and people hated it, despite what they say now when they look back on it and complain how easy it is for casuals to get powerful now.
    Last edited by Dasani; 2012-05-10 at 07:01 PM.
    I like ponies and I really don't care what you have to say about that.

  18. #198
    Warchief Solidito's Avatar
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    Didn't vanilla have the least amount of players, not making it so popular in comparison to other expansions? Or is the whole thread based on how WoW was popular compared to other games? (Cba reading on phone).

  19. #199
    I'm going to present an alternative theory.. everyone was playing it. I only started playing because I knew other people who were playing it. I'd never touched a warcraft game, didn't know about addons, didn't care for RPG, didn't know anything about the level system and the social aspect wasn't a big deal either.

    Word of mouth is very powerful tool, especially when your friends are telling you to go buy a game. Will we ever get that same tidal wave again? Perhaps not.

  20. #200
    Quote Originally Posted by Jersovic View Post
    I don't think Original WoW WAS popular at all. It was so rare that like 3 people in my entire battalion played (and we all became best friends)... by Wrath of the Lich King you couldn't even walk through the barracks without seeing a good 50% of the population playing the game.
    Vanilla went from 0 to 8million. TBC added about 3m. Since then WoW has been in more or less a holding pattern, peaking at 12m and currently just above 10m. So, you tell me, which was better - the original game and xpac that grew the user base to where it is now or the xpacs that have more ore less just maintained those levels? You can make arguments that you liked the playstyle of one or the other better and that's fine, but if you're using subscriber growth as a metric for success neither Wrath nor Cata are as 'good' as Vanilla or TBC.

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