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  1. #1
    Field Marshal johnrockks's Avatar
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    Upcoming Changes to Arms and Fury!

    From ghostcrawler earlier today.

    Here are some upcoming changes to Arms and Fury:

    • Bloodthirst has a 4.5 sec cooldown and generates 5 rage to distance the Fury rotation more from Arms. Bloodthirst’s crit mechanic was redesigned so that you can see the crit chance of your next BT and predict the crit / Enrage a little more.
    • Colossus Smash is free. We hope this lets warriors time their rage pooling a bit more instead of spending so much rage on CS that there is nothing left to benefit from CS. Since Arms uses CS more, this will throw more kinks (the good kind) in their rotation than Fury.
    • Deadly Calm reinstated as a 60 sec cooldown. It allows the next 3 Heroic Strike or Cleaves to cost 10 less rage, so again you’ll want to time this a bit depending on current rage mechanics. Ten less rage should be the sweet spot to encourage HS use, but it may need to be 20. We don't want it to be free, because then you would just hit Deadly Calm on cooldown rather than timing it.
    • Enrage now also increases the rage generated by MS, BT, SS and Revenge. This should make the rage income more noticeable when it’s up.
    • Overpower now does more damage with subsequent procs. It was already a high priority button, but this will give warriors an opportunity to time the bigger hits with Colossus Smash or Deadly Calm..
    As always, let us know how these feel in beta. These are very much experiments (as are many of our beta changes) so we may decide not all of these changes are good or necessary.
    Definitely buffs all around. I love the sound of a reinstated dps cooldown apart from recklessness and avatar(if specced into it).
    A much needed step in the right direction for warriors.
    /cheer
    Last edited by johnrockks; 2012-05-09 at 09:59 PM.

  2. #2
    excellent changes inc.
    now that cs is free the new glyph isnt really needed (20 more rage) or maybe it is there for prot idk.
    i am glad that GC finally noticed how boring / similar warriors where on beta.

    edited:
    as for the OP change i would much rather leave it as it is and reduce its gcd back to 1sec.
    Last edited by WarTV; 2012-05-09 at 10:09 PM.

  3. #3
    Deleted
    interesting changes. but i'm afraid all these changes won't fix the clunkyness of fury. it will still feel like a broken farm tractor.

  4. #4
    Sweet, deadly calm is back... like the change to overpower and CS, i see GC had the courage to buffs warriors, congrats GC.

  5. #5
    Field Marshal johnrockks's Avatar
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    Quote Originally Posted by Beefkow View Post
    i see GC had the courage to buffs warriors, congrats GC.
    Lol, let's hope this kind of attention is continued.

    The raising of a skillcap by timing is also probably a good change for the pvp'ers.

  6. #6
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    Finally some good news. Nice changes all round. Thankyou GC

  7. #7
    As a pve and pvp arms warrior i love the free CS and more powerful overpowers with subsequent procs, i am a fan of random an with sudden death our rotation will be spontaneous, which i like, although obviously subject to change.

  8. #8
    Mhh interesting. Don't really see the necessity to remove the ragecost of colossus smash it was already easy enough to have a chunk of rage ready to burn but well more rage is more rage. Deadly calm...well at least it works also on cleave otherwise it sounds somewhat crappy maybe just because we were running around with an a lot better version of that as a setbonus for a half year soon. Somewhat curious how exactly the op change is looking though.
    Last edited by cFortyfive; 2012-05-10 at 12:59 AM.

  9. #9
    Yup, incoming buffs next patch. Bet we'll get nerfed twice as hard on the patch after that though

  10. #10
    Titan PizzaSHARK's Avatar
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    BT now has a 4.5 sec cd. Increases chance to crit by 10% every time it doesn't crit, until it crits.

    MS now guarantees a Taste for Blood proc. Overpower can proc an additional Overpower; these bonus Overpowers do 20% more damage, and the effect can stack up to 5 times (up to 100% more dmg.)

    Small nerfs to Protection rage gen - no longer have the 1 Rage per 3 sec effect, and Shield Slam and Sword-and-Board Rage bonus were both reduced by 5 (Shield Slam generates 15 rage, SnB will make it generate 20.)

    Shield Block now has a little line of text that says it can only be used twice in a 15 second period; I guess this is to ensure Shield Block will never have 100% uptime (best is 12 sec out of every 15, total of 80% uptime.)

    Second Wind got a pretty sweet change - instead of 10% chance to recover 10% HP over 10 sec, it now causes the Warrior to recover 3% HP every second as long as they're below 35% HP; this will be really good for Protection Warriors, making a Warrior tank that's turtling very difficult to bring down, the flipside being that getting them to 35% will be easier than against a Warrior with Enraged Regen or Impending Victory.

    Piercing Howl got buffed up to 15 yd, which seems appropriate.

    Source: http://www.wowheadnews.com/blog=2033...vp-sets-and-m#.
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  11. #11
    Still doesn't fix the major problem that I currently have with Fury Warriors in Beta: They're not fun to play.

    Compared to their Cata and Wotlk counterparts they're just not one bit of fun, I blame that on Wild Strike and the Bloodthirst rework. I also don't like how dependant you are on an enrage, RNG is always a bitch. I hope Arms becomes viable for PvE, because I seriously can't see myself playing as a Fury Warrior if this makes it to Live. Beta is still Beta though, so one can only hope.

    Still nice to see a few buffs across the board though, that's surprising seeing it coming from GC.

  12. #12
    Quote Originally Posted by Beefkow View Post
    Sweet, deadly calm is back... like the change to overpower and CS, i see GC had the courage to buffs warriors, congrats GC.
    Courage? You mean he caved in to the biggest whiners, as usual.

    Rogues cried : 4.3 Op as fuck

    Locks cried: MoP buffed as fuck

    Warriors cried: Heavy buffs incoming...

    Same old same old
    Last edited by Cybran; 2012-05-10 at 11:44 AM.

  13. #13
    Quote Originally Posted by Cybran View Post
    Courage? You mean he caved in to the biggest whiners, as usual.

    Rogues cried : 4.3 Op as fuck

    Lock cried: MoP buffed as fuck

    Warriors cried: Heavy buffs incoming...

    Same old same old
    It's called feedback, and developers follow that. They know very well when something gets out of hand though. What you describe as crying is basically the community doing what it's supposed to do in a Beta/PTR, give feedback. Sure some people do it in an unconstructive and childish way, but there's always bound to be those kind of players in this kind of game.

  14. #14
    Quote Originally Posted by wariofan1 View Post
    It's called feedback, and developers follow that. They know very well when something gets out of hand though. What you describe as crying is basically the community doing what it's supposed to do in a Beta/PTR, give feedback. Sure some people do it in an unconstructive and childish way, but there's always bound to be those kind of players in this kind of game.
    It is called pandering ...


    (pun intended)

  15. #15
    As a PvPer I dislike the change to Second Wind, unless it is still giving us a chance to procc the same way as it did earlier on beta and as blood craze does now. I like to have some hp regen from dmg taken instead of having it procc in a crucial time which is at low hp.

  16. #16
    Quote Originally Posted by Cybran View Post
    Courage? You mean he caved in to the biggest whiners, as usual.

    Rogues cried : 4.3 Op as fuck

    Locks cried: MoP buffed as fuck

    Warriors cried: Heavy buffs incoming...

    Same old same old
    When that's the case with warriors, Blizzard doesn't hesitate in bringing us in line (or over-nerfing us) as soon as possible. That said, the changes are amazing.

    The TfB changes are amazing but I don't know if it'll be worth it to hit that overpower button again until a full 5 stacks over slam since slam will continue doing more damage. This is probably more important in PvP than PvE though. Still, the fact that it's making me THINK just in itself makes it an exceptional change.

    Now all I want is a baseline avatar, lower cd on dbts and more compelling banner and I can see warriors being in a better than perfect place.

    ---------- Post added 2012-05-10 at 04:04 PM ----------

    Quote Originally Posted by Kimbaaland View Post
    As a PvPer I dislike the change to Second Wind, unless it is still giving us a chance to procc the same way as it did earlier on beta and as blood craze does now. I like to have some hp regen from dmg taken instead of having it procc in a crucial time which is at low hp.
    It more than likely works as normal. Sub 35% proc is just automatic meaning you don't get screwed by bad RNG. They're probably trying to bring up in line with enraged regen and impending victory.

    Piercing howl change is also in a good direction though I'm still wondering why this ability isn't baseline. No sane warrior will ever go with anything but especially since our kiteability issues are going to be in the same boat as they are on live (we're getting more mobility but other classes are getting more slows/roots/cc).
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  17. #17
    Field Marshal johnrockks's Avatar
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    i guess i just have to bide my time until this goes out on the beta. I for one can't wait for the changes in place so far.
    And naysayers keep hushed, after a sub par expansion for warriors as a whole, it's be a welcome change if we'll be in a good place come pandaria.
    Quote Originally Posted by Flaks View Post
    It more than likely works as normal. Sub 35% proc if just automatic meaning you don't get screwed by bad RNG. They're probably trying to bring up in line with enraged regen and impending victory.
    I sincerely hope it's an additional effect instead of a revamp...
    That 20 extra rage when being kited or controlled is really nice expecially combined with the heal it has a chance to give.

    Quote Originally Posted by wariofan1 View Post
    I hope arms becomes viable for PvE, because I can't see myself playing as a Fury Warrior if this makes it to Live.
    Arms IS the viable dps spec this patch.

  18. #18
    35% doesn't sound too good unless they significantly decrease damage all around. It's just too easy to leapfrog it otherwise. I'd rather have not something stupidly good when on with the possibility to never actually proc but well. Not sure what to make of the op change but I guess since they didn't reduce the damage it can only be good.
    Last edited by cFortyfive; 2012-05-10 at 05:53 PM.

  19. #19
    Quote Originally Posted by johnrockks View Post
    Arms IS the viable dps spec this patch.
    It is? I haven't actually gotten around to trying it as of yet to my deep regrets. Well, that's great news for me.

  20. #20
    Quote Originally Posted by whoranzone View Post
    35% doesn't sound too good unless they significantly decrease damage all around. It's just too easy to leapfrog it otherwise. I'd rather have not something stupidly good when on with the possibility to never actually proc but well. Not sure what to make of the op change but I guess since they didn't reduce the damage it can only be good.
    I wouldn't be too worried about it being leap-frogged, at least in the current MoP pvp with no PvPower, peoples health drops very very slowly.. this regen will be absolutely amazing, at least until we outgrow crappy MoP starting gear, or more likely until they nerf it again. :P
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