Avatar and Skull Banner lining up meshes really well and gives us quite a bit of burst. I just wish Recklessness would have a shorter cooldown, five minutes seems so archaic for a DPS Cooldown...
Avatar and Skull Banner lining up meshes really well and gives us quite a bit of burst. I just wish Recklessness would have a shorter cooldown, five minutes seems so archaic for a DPS Cooldown...
The DPS 4pc will help out with Recklessness lining up with the banner and Avatar
Originally Posted by Bigbazz
"Overpower (Arms) Overpower has a 60% increased chance to be a critical strike."
from the beta patch notes front page.
Hurray!
Deep Wounds now does physical damage(unless it's just another tooltip change);
But if it's not does that mean it's affected by armor?
double-you tee eff blizz, stealth nerf to warriors, unless ferals already had their bleeds altered as well.
Last edited by johnrockks; 2012-06-12 at 11:56 PM.
Bleeds have always been physical, but yes they do also ignore armor.
At 90 Deep Wounds as arms ticks for little more than 6-7k non crit with a heroic 5 man weapon, hardly a reason to make it suddenly affected by armor, I'm sure it's just a tooltip fix.
Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It does not dishonor others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs.
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