Originally Posted by
KeyserSoze
Assuming no more bleeds applied beyond the second, show 2 bleeds with a duration of 9 seconds. After 9 seconds, show 1 bleed having a 1 second duration. Basically, just update the duration with the count. If you were to apply a third bleed at the 5-second mark, you would show 3 bleeds with a 5 second duration. At the 10-second mark, you would show 2 bleeds with a 1 second duration. Just keep rollin', ya know? The problem is that it would be non-intuitive rather than difficult to accurately represent.
Of course, it would just be easier to refresh the duration with each bleed application, but then you'd have to put a pretty hard limit on max stacks so the game doesn't get cheesy.