This is a sequel to my previous thread, much in the same way that Diablo 3 is a sequel to Diablo 2, which is to say, not much of one. As stated before, I've played every Blizzard game at their inception, so I will be biased in favor of Blizzard and hopefully have a bit more perspective in the timey-wimey sense.
Let's put the cards on the table first. Diablo 3 is a fine specimen of a game.
The gameplay is at the top of the heap. The action is orchestrated so fluidly that even during the fastest and most intense moments, the dynamics are never lost to the chaos of battle. The key & mouse skills crystalize during these moments with every rapid-fire decision by the player meaning the difference between victory and death. The game handles better than any "beat-em-up", fighting game, or "crawler" I have ever played -with the exception of Diablo 2. Ultimately, they could literally strip the game down to a bunch of geometrical shapes ala pong and early atari, and it would still be a lot of fun to play.
The graphics are beautiful. In terms of cosmetic logistics, Diablo 3 is probably on par with yesteryear's games. It possesses nothing spectacular in the realm of polygon-counts or advanced-filtering. But the art direction more than makes up for that. The cast of characters and enemies are vivid (I distinctly remember every appearance). The landscape feels like a moving painting. The architecture and terrain impress the player with an immersion of "real" depth. For a game with an overhead perspective, the three-dimensional qualities stand out more than any game I have played in a very long time. The graphics are not super-high detail, but every detail exhibits color and meaning. Some might call this "accessibility". I call it art substituted for realism. The spell effects are very tightly rendered -unlike a certain other Blizzard game, where they become a formless, blinding hue en masse. My single complaint is a tiny one: the lack of a death animation makes the experience somewhat more jarring than normal.
As with most Blizzard titles, the sound is even better than the graphics, but receives less attention. The sound effects are exciting and catchy, very kinetic, but not at all obnoxious. The voice acting is better than what anyone would expect to find in a videogame. The music seems relatively subdued, but it is always fitting. The same can be said for the atmosphere, which blends well enough with the music. Like the graphics, I only have one small complaint with the sound: I didn't think the levels were equalized very well when I first started playing (but that might be due to my own hardware configurations).
The story is...well, let's say it starts off very strong. In the first act, characters old and new are brought to life (and back to life). I won't say that the story defers to an absolute nostalgia trip, because we see all new characters the moment we step foot into New Tristram. Even though we're revisiting familiar locations, the mysterious nature of the events is more compelling than any returning feature (i.e. Cain). I am genuinely interested in finding out the source of the meteor, who the mysterious stranger will become, and avenging our old friend Cain. In Act 2, we're still in investigation mode, trying to unmask Belial, The Lord of Lies in Caldaeum. And although not as riveting, the mystery is still a driving force for the player. But at some point after Adria's return, the story just progressively...falls ...apart. I accept the Black Soulstone for what it is, Diablo can only return through such a Deus Ex Machina plot device after [I]destroying his soul[/I] in the last game. I wish the process had been explained better. Or at all, for that matter. We see Adria instructing Cain's niece in the use of her "secret powers". They are a literal red flag. We don't know what they are or where they came from. And then I realize that Diablo is coming back when Blizzard essentially [I]stops telling the story[/I] with this matter. But Act 2 was only the first rung on the poor story ladder (I also had a problem with the player being meant to believe that a prime evil would spare the boy emperor after replacing his entire guard with a demonic host). In Act 3, the story boils down to Lord of Destruction 2.0. Azmodan is the new Baal, and the player must prevent him from assaulting a magical rock (albeit a vastly smaller one). Act 3's story is a complete rehash, and not really worth going into detail about, save the problem I had with the transformation at the end. Cain's niece, the character with the most development is reduced to a plot device. An object. A vessel. After all of the time spent developing her, she is sacrificed without having any countervailing involvement in the story whatsoever. No objections. No fighting back. No anything. Just *poof* "oh, hey, could you exit stage left so that we have an excuse bring Diablo back?" Therein lies the frustration, the main protagonist of the story with the most character development is reduced to not a sacrifice, but [I]an excuse[/I]. After Act 3's disappointing story, it's almost a relief that Act 4 has none. Diablo assaults heaven, like we always imagined he would. Then we kill him. I feel as though Act 4 might have had an accompanying story arc at some point, but the writers weren't satisfied and took an eraser to it. Rather than creating a better story, they left the erased version in place. The final Act did succeed at one measure though. "Okay, let's hurry up and kill Diablo already".
So we have a game with mostly awesome features and a lackluster story. It's just an action-rpg, what's not to love?
It doesn't feel like a sequel. I don't think it is a sequel in the traditional sense. I think Diablo 3 is essentially a Diablo 2 remake posing as a sequel. The second game expanded on the first quite a bit. The list of new features set Diablo 2 apart from its predecessor. Diablo 3 quite deliberately puts almost no distance between itself and its predecessor. At its core, the game offers the Diablo 2 experience with updated sounds and visuals, the story is a secondary consideration (intentionally so). Is that problematic? I'm not sure. But I can honestly wonder if I would have preferred an equally updated "replica" of the last game rather than this "remake". It's worth thinking about. If Blizzard had opted the path of making some design changes, could they have improved the formula? Are they content with Diablo 2 represent the "ceiling" for the genre? They aren't interested in outdoing themselves? Maybe D2 did represent the ceiling for the genre. And Diablo 3 is the last great ride into the sunset for the action-rpg of its kind.
Final thought: Diablo 3 was a great game in the year 2000 when it was still called Diablo 2.
Personal ratings for perspective: D1: 3 stars
D2: 5 stars
D3: 3.5 stars