Originally Posted by
hawt09
See this is why I refused from purchasing it at first, and instead got a starter edition key off a friend.
Incredibly glad I did as I worked out pretty fast this wasn't the game for me, I struggled to play through the demo for the very honest reason that it bored the hell out of me. I've never played a dungeon crawler before but I thought the difficulty was mockingly easy (yes, I appreciate there are much harder difficulties), as a Demon Hunter it really just seemed a case of left-click attacking for a little while then holding down right click to machine gun enemies. Gripped me for about an hour as I was determined to try and get into it, I simply couldn't, it just felt needlessly repetitive and the voice actor seemed like a parody (Decard Caine is appalling).
This has the same mentality that's put me off of WoW, I don't see how doing something multiple times with different increments in difficulty is a rewarding play experience. It's forced repetition out of the game. If the harder difficulty levels didn't require multiple play-throughs to get the required gear it wouldn't be so bad, but it does just seem to be forcing life into something that would otherwise die off fairly quickly.
Don't mean to slate, but from the perspective of someone who otherwise hadn't played Diablo and/or a plethora of dungeon crawler games, this is the primary reaction I felt.
Just my opinion OP, it seems like a hollow concept and I agree.