So my guild will be pulling heroic spine for the first time tonight, and I have a few questions that revolve around the nerfs mostly.
1) First and foremost, since all the guides we're looking at talk about the DPS challenge but have been written pre-nerf, what is it actually like with the 20% debuff in place? We're running 3 heals 2 tanks 5 dps.
1a) Mostly what I'm asking about is regarding the tiniest damage increases that guilds were using before the nerfs, such as mele needing to reforge off all expertise and rogues using wound/wound, ect?
2) Would it be possible to, for the third platform, use lust+pots and get it down in 1 lift with 5 dps? I'm guessing no, but assuming that would simplify things alot if so.
3) Any tips/strats that your guilds developed after spending a few nights pulling this boss that really helped you progress?
Our team is roughly:
Tanks:
bear
paladin
Heals:
shaman
disc priest
pally
DPS:
legendary arcane mage
surv hunter
legendary sub rogue
(either legendary rogue or DK)
Balance druid
Not looking for "hurr durr post nerf it just dies" or calling it a joke because your team has it on farm and is fully geared, ect.
Thanks for the help!