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  1. #1

    Is it normal to have to skip some of the Elite Champions in Inferno?

    I am that point in the game where Hell mode no longer offers me a challenge. I don't feel like I am going to get any better equipment from Hell mode. I ran Diablo like 12+ times today, and he did not drop a single upgrade.

    I went to Inferno Mode, and I had no problem following the Act, and played up through the Skeleton King. I did not have any problems with the Skeleton King either. However, there are a lot of Elite Champion packs that I have to skip altogether. Is this normal for a lot of players?

  2. #2
    Yes.

    As a barb there are some combos I simply get destroyed by.

  3. #3
    Yes, especially melee. There's too many affixes that lay shit on the ground that obliterate us, and just too much damage from everything. The Elite packs are much harder than the bosses (for the most part) at the moment.
    Thanks Soko<3

  4. #4
    Class? For a barb that's normal, for ranged you can kill them all with clever use of skills and terrain
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  5. #5
    Quote Originally Posted by Rakudjo View Post
    Yes, especially melee. There's too many affixes that lay shit on the ground that obliterate us, and just too much damage from everything. The Elite packs are much harder than the bosses (for the most part) at the moment.
    That is the problem I am having (although I am a monk). I get tore up really fast by mortars, molten, desecration etc. Like almost instant death. I read some where that I could build 500 resistance and resist most of this damage. The problem with this is, I don't have that kind of money. Even when I wear my "gold find" gear and farm gold for a couple of hours I cannot afford to buy the type of armor required to have high resistances, vitality, dexterity etc. on them.

    I wasn't sure if I was some how behind the power curve by not being able to have 500 resistances, or if a lot of other players were in the same boat as me.

  6. #6
    Deleted
    Yeh, same for all classes really. Anything with immune minions or that is extremely fast I generally skip on my DH, I probably could kill them but it's just so not worth the effort (and repair bill).

  7. #7
    Quote Originally Posted by Jersovic View Post
    That is the problem I am having (although I am a monk). I get tore up really fast by mortars, molten, desecration etc. Like almost instant death. I read some where that I could build 500 resistance and resist most of this damage. The problem with this is, I don't have that kind of money. Even when I wear my "gold find" gear and farm gold for a couple of hours I cannot afford to buy the type of armor required to have high resistances, vitality, dexterity etc. on them.

    I wasn't sure if I was some how behind the power curve by not being able to have 500 resistances, or if a lot of other players were in the same boat as me.
    I'm a Monk as well. 4652 Armor (60.79%), 233 Resist (something like 30%), and 40.5k health. I can now almost stand in Plagued, and Molten hurts but isn't devastating. I could use quite a bit more resist, but it's a lot better. Still only in Act 1 IF, though.
    Thanks Soko<3

  8. #8
    Quote Originally Posted by Rakudjo View Post
    I'm a Monk as well. 4652 Armor (60.79%), 233 Resist (something like 30%), and 40.5k health. I can now almost stand in Plagued, and Molten hurts but isn't devastating. I could use quite a bit more resist, but it's a lot better. Still only in Act 1 IF, though.
    You are pretty geared, lol. I'm guessing you don't use a shield?

  9. #9
    Deleted
    What most people seem to forget or be unaware of, is that Inferno was not made to be soloed. Blizzard just underestimated player's ability. Back to the question, you shouldn't feel bad at all, even if you were unable to exit Tristram due to hard mobs.

  10. #10
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    Quote Originally Posted by Valhauros View Post
    Blizzard just underestimated player's ability.
    Really makes me wonder about the "testers" they had..

  11. #11
    Quote Originally Posted by Jersovic View Post
    You are pretty geared, lol. I'm guessing you don't use a shield?
    I've got a shield with ~1300 Armor and 40 Poison Res. It's a good chunk of my Armor. I've just been trying to gear up on the AH prior to tackling big stuff, because I know it'll be a pain otherwise.

    My build
    Thanks Soko<3

  12. #12
    Diablo 3 is not like Diablo 2 in that you farm bosses over and over for loot. They have said several times that champion packs and rares is where the best loot comes from, and that's why they are harder than bosses. The Nephalem Valor buff is an extension of this, to most optimally farm for loot you kill 5 difficult champion packs and then you kill a boss.

    Blizzard said that they intended for Inferno to be soloable. Some classes were able to get extremely far very quickly because of unintended overpowered abilities, but those have been nerfed and they aren't getting quite as far now.

  13. #13
    I am Murloc! Kaneiac's Avatar
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    Quote Originally Posted by Rakudjo View Post
    I'm a Monk as well. 4652 Armor (60.79%), 233 Resist (something like 30%), and 40.5k health. I can now almost stand in Plagued, and Molten hurts but isn't devastating. I could use quite a bit more resist, but it's a lot better. Still only in Act 1 IF, though.
    Just wait until you hit Act II. Fucking electric eels hit my Barb (with similar stats) for 20k a piece. It's absurd. People are claiming some of the Act IV mobs (notably those mounted dudes) are just one shotting you. Normal mobs.

    It's going to be a long gear grind, I guess.
    Last edited by Kaneiac; 2012-05-24 at 01:56 AM.

  14. #14
    I hate Jailer + desecration combo, i always avoid them. Molten is a pain but with proper positioning and use of skills you can bypass that. I still find the arcane enchanted thing a bugger when im in an enclosed space

  15. #15
    I remember in D2 there have been champion packs that were totally broken, extrafast, extrastrong, and some others, on the guys in act5 with the two axes... but even normal mobs were skipped thanks to a teleporting sorc, souls! nobody wanted to face 10+souls, they just killed everything on hell...
    so i dont think that it is all that bad at our current gear that not all rare packs can be killed

  16. #16
    Quote Originally Posted by slipn View Post
    Really makes me wonder about the "testers" they had..
    If you mean testers to plan how hard inferno mode was gonna be, they took the best of the best Blizzard hardcore players and let them play inferno and tuned it to a point that those testers felt it was a great challenge - and then made it double as hard

    I remember Jay Wilson saying that in an interview

  17. #17
    Out of time. This is the most stupid ever.

  18. #18
    Quote Originally Posted by Hakto View Post
    Yes.

    As a barb there are some combos I simply get destroyed by.
    Some of them you will almost certainly never kill too. Get some dmging aura, teleport and vampiric mob and you have very small windows to pop cds and burn them down, the entire time chasing after them as they port away over and over.
    "Privilege is invisible to those who have it."

  19. #19
    I dont even bother with fast minion invulnerable and reflect damage mobs on my DH.

  20. #20
    Quote Originally Posted by oplawlz View Post
    for ranged you can kill them all with clever use of skills and terrain
    Depends what they are and where you happen to engage them. I find I run into the most powerful combinations no less than 20 yards after I enter an area through a gate, making damn sure I have absolutely no space to try and avoid any of their mechanics and I end up getting stuck.

    Some of the affix combinations should never have happened. I'm okay with Inferno being challenging (I'm in Act 3 currently) and I very much welcome it's difficulty in every other aspect.. but the affix damage needs to be tuned better, or they need to be divided into sections so you only get one of each, rather than four from the whole pool. An example would be to combine plagued and molten so you only ever get one and not both. :x

    But yes, you'll have to skip a few of the more unforgiving mobs or scenarios.

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