Wee no more stupid rep grind with my alts!
Wee no more stupid rep grind with my alts!
I'm also glad to not have to worry about rep grinds for enchants. Rep grinds can be torturous at times, so I want more interesting rewards if I'm going to do them (mounts, trinkets, that sort of thing).
I love the priest skill animations. Psyfiend is so massive, I kind of want to take him just for the looks. He's not my choice in that tier unfortunately. I feel the same way about archangel ...so pretty
I really can't see why the removal of enchants is neccesary. Imo the "wrath-model" was fine. Both head and shoulder enchants were BoA. So you had to max out the rep on 1 char, which was even not hard with all the rep. you got from quests and the tabards.
In Cataclysm only the head enchant is BoA, and I can imagine maxing out rep from Therazane on more alts for shoulders enchant can be really boring. Make them BoA and it's fine.
Originally Posted by Blizzard Entertainment
YESSSSSSS NO MORE HEAD ENCHANTS!
Thats well good news for me, I used to hate having to grind that boring rep just for the sake of the head enchant because everyone in pugs would moan and even KICK ME just for not having a stupid head enchant!
no head enchant!? MADNESS!!! Shoulder enchant via scribes...can see them making a fortune in MoP...time to reroll proffs
Wait, so... they say they have plenty of max level quest content that gives you plenty of reputation with the new factions, but then they go on to say that doing quest content to get reputation is too hard?
I don't understand Blizzard anymore. I really don't.
FFS, dumb down the talent trees so that they require no brain usage of how your class works, and not you are not even forced to do the grind to get BiS gearset ?
This is fucked up. Again. Like pretty much all the info about MoP i read
I don't understand why they're removing head enchants instead of just offering them through some other means.
It's a little bit harder to balance for a class that can handle three different roles (tank/heal/dd), but at the end of the day, the player will have to use his brain more often.
Skill trees are wonderful for a single player game, where there is no need for a perfect balancing. They are static and therefore hard to adjust, because there are so many multipliers included.
In the future you will be able to select your special abilities strategically before a fight to receive the best outcome. At best, your choices will directly influence your performance. Maybe next ID you are interested in doing it differently to be better or to outweight some unfitting skill choices.
This is one of the (few) coolest things in Diablo 3. I like to switch and check my set of abilities for a certain boss fight. For me it's one of the best possible solutions for the skill-tree-problem.
I hear grinding out the rep for therazane + mount hyjal was hard.............
It was a boring grind and it wont be missed at all.
Dumbing down? Not really.
There was nothing hard or complex about getting helm enchants in the first place.
Take the rep grind funneling out of the equation and what does that buyable enchant really add to the game? Right nothing. There is no choice involved because there is only one for each role. All it does is take 100+ Gold away and let you do 2 right clicks and a left click. Done.but all that says to me is that they needed to change the way you obtain helm enchantments. It doesn't really explain the reasoning behind removing them completely.
Now what I would like to see is shoulder AND head enchant go to enchanter (seriously what does a scribe have to do with gear enchants in the first place if there is a profession solely themed around gear enchanting? This is just Blizzard being desperate because their glyph system makes scribes absolutely useless nowadays.) and add more head enchants so there is choice involved (want haste? want crit? want mastery? maybe create other fun effects similar to movement speed for boots.)
But nah too much work, just remove it. Sad.
Couldn't they just move them to scribes like they did with shoulder enchants? :/
Every info I read about MoP makes me happier i quit my subscription in January.
The Psyfiend is nice, however.
You totally just described WoW's entire enchant system. See, it could be interesting and could add a lot to the gameplay. Yet because of how WoW implements the enchants they end up simply being extra numbers added onto your equipment that you have to get before raiding, which adds absolutely no gameplay or choice whatsoever.Take the rep grind funneling out of the equation and what does that buyable enchant really add to the game? Right nothing. There is no choice involved because there is only one for each role. All it does is take 100+ Gold away and let you do 2 right clicks and a left click. Done.