Testing Heroic Dungeons
Currently for a player to enter into a Heroic Dungeon through the Dungeon Finder system requires an item level of 440. Currently, this is a more difficult bar to clear in the beta that it will be in the final live game.
We're going to work towards hotfixing that value down, but at the same time use some new magic we have to simulate a higher level. When that change gets applied, I'll edit this thread with the news.
In the meantime, you can actually go old school to test the dungeons. Form a group, then head in through the entrance! I'm making feedback threads for them all, since they're all open.
The level of the bosses in Heroics should be 92. Note that MoP has a different hit/miss formula than Cataclysm. Check your character sheet for more information.
We're looking into the character stuck issue, I don't have an ETA. We have the hotfix ready to go, just waiting on some logistical issues to be handled. It should hopefully be deployed by tomorrow morning PDT. (
Blue Tracker /
Official Forums)
The New Spellbook
We know from feedback and from testing that dividing spells among 3 tabs felt arbitrary to a lot of players. Some players didn't even realize they had access to some spells. The current design has all of your class spells in alphabetical order, with the exception that active abilities (those you can drag to your bar) come before passive abilities. We would consider a design where the passives are mixed in with the actives. (The general tab is for anything that isn't related to your class, such as racial abilities and things like riding.)
We've seen some ideas from players that we should attempt to categorize class abilities further, such as offensive vs. defensive, or buffs vs. heals, but worry that it would be very challenging to come up with a single organizational scheme that is intuitive to most of our players. I think it's like one of those deals where everyone organizes their hard drive, desktop or email inbox differently. Some people have tons of little categories that make sense to them (key point) and some keep everything in one big bucket. There isn't a one-size fits all scheme that works. (
Blue Tracker /
Official Forums)
Jumping the Shark Quest Bug
Fix for this is coming in the next build. It's a bug. (
Blue Tracker /
Official Forums)
Hunter (
Forums)
Glyph of Stampede
The design intent is that Stampede skips over any unusable pets (such as an exotic for a non-BM) hunter or any blank slots (in the case that maybe you left a hole in case you tame something interesting along the way). For any skipped slots, Stampede would just clone your current pet for that slot, so you would still always have 5 pets when you Stampede.
The idea of the glyph is that it would use the clone mechanic all the time. Theoretically, a hunter with only one pet would be wasting the glyph. (
Blue Tracker /
Official Forums)