But they give everyone self healing and defensive CDs, and don't make damage so life-threatening that if you don't run over that orb (or have a MW or a Holy Priest) you'll die. "Death is a DPS loss" is another overused defense of this mechanic. Its true, but it also misses the point.but on the other hand Death is a bigger DPS loss than movement, so be aware of your own hp and if an orb is next to you and you think you might not get a heal.. sidestep lose 25dps and not die