So last night I was frustrated; because I couldn't get a good group to get my DH through Act IV hell. (Rakkanoth 1 shotting me because people kept running away and letting me take his teleport hit.)
So I did some elite auction house browsing and made a "tank" gear set for my Demon Hunter. With it I was able to solo the rest of Act IV Hell difficulty; albeit still requiring immense strategy; which was really awesome and fun, and when I finally laid Diablo out, I felt absolutely elated.
Now that I'm on Inferno though, joining a game and having fun with other people is more difficult, because I'm now limited to playing with the top 1 or 2 percentile, even less, considering most people who are on Inferno progression are hung up on acts 2 and 3.
Literally, so far, every multi player Act 1 Inferno game I've joined has been a Mira farming run and lasted a whole of 1 minute.
Since it's only Act 1, my survival gear still serves me quite well, so I can challenge elite mob packs, and endurance kite them for 10-15 minutes at a time with minimal wipes. Or I can put on my damage set if it's an easier pack, maybe swap in a bit of magic find. The rewards barely pay the repair bills (and yet Blizzard is raising repair costs...)
Right now it seems I'm caught between trying to farm elite packs for better gear (which never drops) or joining the rest of the Act 1 inferno community and Mira farming, which is boring as sin. But the elite packs, really fail to keep me interested, since most of the time it involves running like hell and dropping a spike trap every time I have enough of a head start to not die by doing so. Mortar packs are fun, because they involve a lot of vaulting around and stopping to shoot, but that's about it.)
Every now and then obviously everybody will encounter; fast invincible minion walling vortex or something ridiculously cruel like that, where you'll have to give up your Valor buff to build yourself specifically to take it down (or to say GG and start over).
Either way; Kiting gets really tedious and boring after a while. Other options include cheapening the experience for myself by gold farming easy stuff so that I can buy UBER GEAR and faceroll things. I mean I could just pile on some gold find gear and faceroll nightmare diablo over and over again for hours and buy some sexy gear; but that's not fun.
So I kind of feel like the ball was really dropped there.
My wish list for fixing it wouldn't really be too unreasonable I don't think.
I think the DH needs survivability abilities that are actually fun to use. SS was fun before the nerf. In one way I can see why it would get nerfed, because I was invisible for most of my fight against Nightmare mode Diablo, but actually rotating cooldowns to effectively achieve that was fun and interesting.
Plus I mean, DH can equip shields; why not have skills that might encourage some DH to use shields, some sort of knock back perhaps? Right now it seems like: Damage build, use quiver, if there's any chance of getting hit, use shield. But for gods sake, this game needs less running away from demons. I'm a Demon HUNTER, I should be running after them.
They are going the right way next patch with the NV tweaks, but where they are really dropping the ball is by making Ilevel 61-62 gear farmable in Acts III and IV Hell difficulty.
So now every man and his dog will be doing Inferno difficulty, since they'll just farm Ghom for Ilevel 61-62 gear and Faceroll Act IV (which Act IV hell actually takes skill to get through right now.)
The ONLY change they really need to make as far as gear goes is the one I said, none of this "requires level 54" crap dropping on Inferno difficulty.
TLDR
Inferno is ridiculously tedious and not fun. It doesn't need to be nerfed by dropping inferno gear in hell difficulty, it just needs to be tweaked so that when you spend 15 minutes kiting a fast molten walling invulnerable minion scavanger you are duly rewarded for it, instead of being slapped in the face by "Crappy ring of the crap".