Originally Posted by
Elween
the next gen mmo must break some rules that all most every mmo is using...
The leveling is a thing you must d,o some game designers call this the learning curve of the class you playing but nowadays is more like a mandatory initial content of the game or game's exp, yeah its cool when there is a story line or just a great adventure/event but is it really "must" in the mmo?
Quests or missions very much like the leveling its the main way to level up by doing this countless times, for this mmo's are known, in a bad way. They were kinda mandatory but there is still other ways to level like pvp and dungeons and that is cool to have this options, still i think a system with all this and other ways like scenarios, events, arenas, professions etc blending all this in to one more natural and solid character progression.
And still there is the talents, the roles, guild wars 2 is looking good in this point, real player interference in the sandbox.