Hello Champions of the MMO universe,
With the recent interview with SWTOR team stating they are looking into all financial avenues for the game including F2P, it got me thinking about the costs of the monthly charges.
Why is $15/month the holy grail of charges? It seems that games are either that or F2P with micro-transactions. Is it fiscally impossible for an MMO to be $5/month?
If WoW suddenly dropped its MRC's to $8.99 or even lower, do you think it would see an increase in subscribers or would it stay the same?
If a new game like The Secret World released with a $5-$10 MRC, do you think it would have a higher chance of retaining subs over the long term vs coming in at the current mmo standard?
Does changing a subscription price for a "dying" game like SWTOR help save it? Would you SWTOR players who have cancelled, play again if it was only $5/month?
I know there were a few questions in here, but I just don't understand why its a 15 or 0 model, and don't have enough business background to know if any other method would work.