Didn't it also have a very short life span for consoles? Or maybe that was just something I read that wasn't serious.
They made their own games if I recall, not big name companies. I think that caused problems in the end.
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
I love my Dreamcast. Best game for it was Fur Fighters haha.
The real problem was that Sega didn't have such a good third party support and that a lot of people bought the PS2 as a cheap DVD player like people bought a PS3 as a cheap Bluray player. Another problem were the CDs. Sega didn't want to use DVDs because that would have made the Dreamcast very expensive like the PS2 but they "burned" 1GB of data on a 800mb CD and if you had only one little scratch on the disk you got problems and in the worst case possible you cleaned your disk and after it you made a big scratch and the disk was broken.
Sega have been very good at failing to release their products correctly (either a timing fail or a quality fail). See the Mega Drive II against the SNES, as well as every subsequent Sonic The Hedgehog game post-Genesis.
I mean, I love the company to bits (as Sonic ruled my childhood), but it's like an adorable puppy that doesn't want to be housetrained.
Last edited by Firebert; 2012-07-08 at 06:29 PM.
First would be the run of failed consoles (as well as add-ons like the 32X and Sega CD) that lead up to the DreamCast, that bread distrust in there consumers
Lack of Third party support
Lack of any anti-piracy software/hardware
It was released to late (its what the Sega Saturn should have been)
PS2 destroyed it in terms of Specs
There are many other reason but these stand out as the big ones.
---------- Post added 2012-07-08 at 12:15 PM ----------
Sega was plagued by constant infighting between the American and Japanese divisions. The 32X for example was essentially a stillborn project which neither side had any faith in. It was the result of a compromise where Japan wanted to abandon the Genesis ASAP and move on to 32-bit, while the US wanted to keep on supporting it for a while.
It was completely Sega of America's initiative in the late 80's to start competing directly with Nintendo. Sega of Japan never thought they'd stand a chance. Thanks to SoA the monopoly Nintendo had on the console industry was broken, and at their peak they had more market share than Nintendo. Not too surprisingly, Sega were steamrolled by the SNES in Japan while worldwide it was a whole different story.
You also need to keep in mind that Sega was one of the biggest players in the arcade industry during their golden years, and the extinction of arcades has no doubt hurt them as well.
Sega Dreamcast was nearly $400 when it came out, had a very limited set of games. Everyone wanted it no one could afford it.
Last edited by openair; 2012-07-08 at 10:11 PM.
Sonic 4 (demo) looked alright, and then I saw Yahtzee's review and saw that they're still trying to make out that anything Sonic related post-Dreamcast (I never had one, my Mega Drive and PS1 lasted me forever, I'll take your word for Sonic Dreamcast being OK) was amazing and glorious for the company, when it wasn't.
Sonic was the best in 2D.
I am surprised no one mentioned the release time lime.
Lets make Sega Genesis, oh I mean lets make 32X, I mean lets make Sega CD wait I mean lets make Sega Saturn... wait I mean lets make SEGA DREAMCAST.
The main problem with Sega is they lost a lot of the market support because they couldn't support there own product. They abandoned the idea of video game consoles half way through making them.
Actually now that I think about it the GC got a lot of DreamCast porst, like Skies of Arcadia (Best Pirate RPG ever IMO).
---------- Post added 2012-07-08 at 04:42 PM ----------
Sega did however have support in there product initially (ex. Sega CD had Sonic CD), But due to lack of interest and lack of third party support they quickly pulled the plug to minimize losses.First would be the run of failed consoles (as well as add-ons like the 32X and Sega CD) that lead up to the DreamCast, that bread distrust in there consumers
This however back fired on them because like many have said they released a next gen console mid-generation, and many consumers where still hurt by the Saturn (which was TERRIBLE!!!!) which made it hard to trust Sega again.