Why the hell would pirates want cabbage? CABBAGE CAN'T PREVENT SCURVY!
Why the hell would pirates want cabbage? CABBAGE CAN'T PREVENT SCURVY!
What's best is the pirates go into stealth mode to steal cabbages. But at least it's a little less brutish than the bandits stealing potatoes 2 zones over.
Cabbages you say?
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I think this is the puzzle Drake is talking about:
Valar morghulis
If you blast through and level cap in a week with the expectation of jumping on a gear treadmill, prepare to be disappointed. Instead try to play it more naturally without any "goals" in mind. Stumble upon stuff, get sidetracked, explore those caves over there. Last beta weekend, on my level 17 Thief I did nothing but level up cooking. I was totally hooked and spent hours running around picking veg out of the ground and slaying cows for slabs of beef to make burgers and steak. Since there's no sub, don't feel compelled to "get your money's worth" as you may do with subscription based games. Play as little as you like and take it slow or play it a lot with breaks when you get bored; both of those will be valid playstyles. With no gear curve, you wont come back from a break feeling left behind.
Peronally I had my fill of "hardcore" raiding with Firelands and for the past year I've been raiding in WoW only casually (but that doesn't mean bad, we still got 8/8 HC) with friends (usually 1 night a week) and then we can spend our time trying out new games with each other and just messing around. A couple of us are real excited to just jump into Guild Wars 2 and do whatever we fancy rather than having to schedule out lumps of time to complete specific content. Not to say I wont still be playing WoW. I can't wait for Mists and they're adding a lot more casual friendly features for people like us who are capable of clearing 8/8 HC quickly but then feel like there's nothing to do outside of that.
TL;DR - do what you want. Even if you blast the game and get bored quickly, since you don't have to pay for it you can get back into the game even months later and still be on equal footing with everyone else. However, the best way to enjoy the game is take it slow and see everything.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
there will be 3 level 80 dungeons, and splits into the explorable modes as well. Also whatever race you choose takes a path to the lvl80 zone leaving alot of the world undiscovered. You can go back and explore new areas scaled down so the area will still pose a challenge. Of course while doing that you can hunt down pets, craft epic gear, go after rare armour sets and of course probably the biggest thing of all WvW.
plenty to do, I doubt this will be like Diablo3 where people were complaining about the lack of content 1 week after the game came out.
There's other jump puzzles around in the PvE world, to be found at your peril.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
it's not like they can add new events only in places where nothing is yet, the nature of events makes it possible for them to appear in other rates so that new ones happen instead. I repost my quote from above:
so the world doesn't necessarily get clustered with events, empty space can still exist even if they add 500 new events to a zone.Originally Posted by Colin Johanson
Jumping puzzles are perfect for endgame, I probably spent 70% of my end game time jumping up random hillsides trying to get to places I shouldn't be - in WoW. Come to think of it, the game didn't get really boring until they added flight to Azeroth.
I too was a little concerned about this, but from what I can see doing endgame dungeons and PvP content constitutes the endgame, with the option to go back and do questing again being there as well. Events also seem to be a driving factor. I'll have to see what the game will hold for me when it finally does release, but for now consider that the game is pay-once-to-play rather than subscription based, meaning that, if this game does not have endgame with longevity, it will be like Skyrim in that you purchase it for an up front asking price and drain it of its content before moving on.
I'm not saying that's how it's going to be, I'm just considering possibilities before its release. Looking forward to GW2 nonetheless!