Yo hunty you might wanna take a look at your stream. Screen is black.
Edit: Nevermind.
+ 8
Kvistmas.
God rest ye merry gentlemen, let nothing you dismay
---------- Post added 2012-11-20 at 09:16 PM ----------
+6
VaJayJay added 2.
+5
A reader lives a thousand lives before he dies. The man who never reads lives only one.
It's very, very, very rarely a week later. That's the thing. Consoles (and game) go into certification months before they actually launch. One it's gone through cert they can't really change anything otherwise they need to get it re-certified. If they have an issue discovered after cert goes through, patching is the best way to do it. Not to mention, patches typically take like 5-10 minutes. It's not like it's going to delay people playing by that much.
Now, I cooooould be wrong on consoles. It's been awhile since I last looked into this, but I know for games this is still how it works, so I imagine that consoles haven't changed either.
They really need to recertify it for every bug fix? o.O
http://www.vg247.com/2012/10/30/assa...ch-notes-here/ I don't mind small bug fixes here and there, but there's some pretty big bugs in this list for a day one.
Last edited by Asmekiel; 2012-11-20 at 08:35 PM.
+ 4
Hi to everyone that showed up.
If that's true then it's a little more understanding. An hour is a bit excessive for a patch. I'll see when I finally hook mine up to my router (didn't have the pw at the time, controller is charging atm.) because that's all dependent on download speed.
But even then, they don't get how certification works. They just assume that it's not the best solution.
+ 5
Yep. Patches go through it too. In fact, Microsoft charges companies 10k per patch certification. That's why some games don't get the same patches on Xbox as they do on other consoles. But yeah, patches need certification.
The thing is, there's more to a game/console than there is to a patch. So it's quicker to certify patches than full games/consoles. Not to mention it could have been issues that were discovered after mass production of the consoles/games had started it's much easier to send a patch to get certified than to trash everything you've already made and start production again. It's a time thing. It's much better than alternatives.
10k. damn..
I'm having the weirdest conversation with someone, now. :b
+ 4
I'm calling shenanigans on Air New Zealand's win-tickets-to-the-world-premiere-of-the-Hobbit-contest! Only people from English-speaking countries have won! Most unlikely! Shenanigans!
+5
Yeah. I don't know if you remember the drama about the developer of Fez (I think?) not putting a patch out on 360 despite there being a bug that was causing games to corrupt and losing all your progress. Yeah. That was why.He didn't think he could afford the 10k to put the fix out because of cert.
Note: I think they're both in the wrong. I'm not blaming microsoft or the developer here. Both did stupid things.