Page 1 of 8
1
2
3
... LastLast
  1. #1
    Stood in the Fire Dairyking101's Avatar
    10+ Year Old Account
    Join Date
    Apr 2011
    Location
    Canada, Eh?
    Posts
    416

    I think this might stop the 10 vs 25man feud.

    Here is my suggestion. What if we had to separate server firsts? One for 10man and one for 25man? So no one can really argue that 25man is to blah blah or the 25 mans cant be like blah blah about 10mans.
    This is coming from a guy that lost Server first to a 10man guild D=

  2. #2
    it wouldn't stop anything since people would still say oh thats easier. and so forth

  3. #3
    That is only part of the problem. The other part is that some fights are easier on 10 man and some on 25 man. The only way to stop this debate is to make them equally difficult which is basically impossible

  4. #4
    So a 25man could take server 1st 25man achieve and then follow up with server 1st 10man achieve the next week if the competition wasn't that high ?

    The only thing that ''solve'' the 10vs25 man problem is 15man.

  5. #5
    Dreadlord
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Burning Orcs in Kalimdor
    Posts
    960
    Bring back separate lockouts, just give 25 man raids a lower ilvl than 10s. Why? Because you can't 9 man an unnerfed hardmode 10 but you can 20 man an unnerfed 25 man hardmode, because 10s only have one brez and drop 2 items while 25s have 3 brezzes and drop 4 items, 25 mans are easier to cheese just about every fight with plus you are never short of buffs, even with people dead, 10s in some cases *needed* class stacking just to get by something before outgearing it. 25s have a lot more room for error, and while there are more variable for errors, most things these days don't have heavy individual performance weighing into them. Perhaps if they made fights as individually demanding as Archimonde was, 25s can be considered "harder" again.

    Do not Flame bait / troll -Azshira
    Last edited by Azshira; 2012-07-19 at 06:29 PM.

  6. #6
    Legendary! Vargur's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    European Federation
    Posts
    6,664
    The only solution is separate achievements, IDs and better gear for 25 man, since it's generally harder and more morally rewarding from all points of view.
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


  7. #7
    Stood in the Fire Dairyking101's Avatar
    10+ Year Old Account
    Join Date
    Apr 2011
    Location
    Canada, Eh?
    Posts
    416
    Quote Originally Posted by Tyriss View Post
    So a 25man could take server 1st 25man achieve and then follow up with server 1st 10man achieve the next week if the competition wasn't that high ?

    The only thing that ''solve'' the 10vs25 man problem is 15man.
    Maybe if the guild already have a server first (ie 25) they then couldnt get the 10man *not hard to do really*

  8. #8
    Quote Originally Posted by Darnassian View Post
    Bring back separate lockouts, just give 25 man raids a lower ilvl than 10s. Why? Because you can't 9 man an unnerfed hardmode 10 but you can 20 man an unnerfed 25 man hardmode, because 10s only have one brez and drop 2 items while 25s have 3 brezzes and drop 4 items, 25 mans are easier to cheese just about every fight with plus you are never short of buffs, even with people dead, 10s in some cases *needed* class stacking just to get by something before outgearing it. 25s have a lot more room for error, and while there are more variable for errors, most things these days don't have heavy individual performance weighing into them. Perhaps if they made fights as individually demanding as Archimonde was, 25s can be considered "harder" again.
    Haha, thanks for the laugh, this just made my day

  9. #9
    Quote Originally Posted by Tyriss View Post
    So a 25man could take server 1st 25man achieve and then follow up with server 1st 10man achieve the next week if the competition wasn't that high ?

    The only thing that ''solve'' the 10vs25 man problem is 15man.
    I'd like a 17.5 player mode. Where goblins or gnomes count as 0.5 people, that should make it interesting, and is also the middle ground between 10/25 :P
    A Random Australian for 18 years and counting.
    Quote Originally Posted by Silhouette of Seraphim View Post
    Given that it was over 6 years ago that they were together, as your attorney I advise you to tap that ass like a keg.
    Quote Originally Posted by hk-51 View Post
    We don't see those types of items much anymore. Its mainly +400 stam + 300 str +120 crit rating. Not +20 stamina chance on hit to apply elder's special bad touch to target if target is under the age of 10.

  10. #10
    Deleted
    Seperate Realm Firsts and different achievements, would reduce the "heat".

    It would not solve the problem though.
    The "Rift" is too deep for those that activelly support the one size or the other, with the large majority of the raiding player base in the middle, going for the size/team that will offer the best package, according to their priorities, that little have to do with the size.

  11. #11
    The Lightbringer Seriss's Avatar
    10+ Year Old Account
    Join Date
    Jun 2010
    Location
    EU-Garrosh
    Posts
    3,000
    Quote Originally Posted by Dairyking101 View Post
    Here is my suggestion. What if we had to separate server firsts? One for 10man and one for 25man? So no one can really argue that 25man is to blah blah or the 25 mans cant be like blah blah about 10mans.
    This is coming from a guy that lost Server first to a 10man guild D=
    I've been saying this for ages, but Blizzard seems to disagree for reasons that they don't tell us.

  12. #12
    Deleted
    Quote Originally Posted by RandomAustralian View Post
    I'd like a 17.5 player mode. Where goblins or gnomes count as 0.5 people, that should make it interesting, and is also the middle ground between 10/25 :P
    You 're not funny.
    And you know that the guy is right.
    When you have a system that offers the "pretence of a choice" for 80%+ of the raiding playerbase, then there is no reason to continue it.

    15 people raids, have been suggested several times, and their popularity is indisputable.

  13. #13
    High Overlord Adimaru's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Belgium
    Posts
    115
    Seperate Lockout, end of story in my opinion Everything was fine in my opnion before Cata raidcomp wise. Just find a solution to the gear and World 1st Problem. Try balance between 10's and 25's better then now so people can't QQ about stuff being easier or harder

    This comming from someone who always raided 25's


    bnet: Adimaru #2805

  14. #14
    Quote Originally Posted by RandomAustralian View Post
    I'd like a 17.5 player mode. Where goblins or gnomes count as 0.5 people, that should make it interesting, and is also the middle ground between 10/25 :P
    So if we brought all gnomes could we take 35 people in since they only count for .5?

  15. #15
    High Overlord Adimaru's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Belgium
    Posts
    115
    Quote Originally Posted by daftone View Post
    So if we brought all gnomes could we take 35 people in since they only count for .5?
    Would be fucked up tbh x) Let's bring back 40 mans!


    bnet: Adimaru #2805

  16. #16
    Quote Originally Posted by daftone View Post
    So if we brought all gnomes could we take 35 people in since they only count for .5?
    Yes but everyone knows gnomes only do half the dps! and Archidamos, lighten up son, I was just joking...I do believe that 15 mans are the way to go, I wasn't taking a jab at the guy. Please calm down.
    A Random Australian for 18 years and counting.
    Quote Originally Posted by Silhouette of Seraphim View Post
    Given that it was over 6 years ago that they were together, as your attorney I advise you to tap that ass like a keg.
    Quote Originally Posted by hk-51 View Post
    We don't see those types of items much anymore. Its mainly +400 stam + 300 str +120 crit rating. Not +20 stamina chance on hit to apply elder's special bad touch to target if target is under the age of 10.

  17. #17
    Deleted
    Quote Originally Posted by RandomAustralian View Post
    Yes but everyone knows gnomes only do half the dps! and Archidamos, lighten up son, I was just joking...I do believe that 15 mans are the way to go, I wasn't taking a jab at the guy. Please calm down.
    When thousands of people see smt that they liked doing, collapsing, and in a subject that is about this particular issue, someone pulls the 17,5 gnomes & goblins joke, soz but they cant apreciate it.
    They would actually expect to see ways to adress the problem, reduce the problem, or ideas about an appealing fresh start to bypass the problem.

    I am glad you got serious on your reply, even though your tone when serious is not funny either.

  18. #18
    Quote Originally Posted by Darnassian View Post
    Bring back separate lockouts, just give 25 man raids a lower ilvl than 10s. Why? Because you can't 9 man an unnerfed hardmode 10 but you can 20 man an unnerfed 25 man hardmode, because 10s only have one brez and drop 2 items while 25s have 3 brezzes and drop 4 items, 25 mans are easier to cheese just about every fight with plus you are never short of buffs, even with people dead, 10s in some cases *needed* class stacking just to get by something before outgearing it. 25s have a lot more room for error, and while there are more variable for errors, most things these days don't have heavy individual performance weighing into them. Perhaps if they made fights as individually demanding as Archimonde was, 25s can be considered "harder" again.
    25 man is harder, by a huge margin..

    I'm sorry but come on give facts, also your second post is garbage also. Constructive post or don't. It offends people. -Azshira
    Last edited by Azshira; 2012-07-19 at 06:32 PM.

  19. #19
    Deleted
    Quote Originally Posted by Chunkyman View Post
    25 man is harder, by a huge margin..
    Depends on the fight.

    But there's less room for error in a 10 man raid, it's simple logic really.

  20. #20
    The Lightbringer vian's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    Random
    Posts
    3,746
    Quote Originally Posted by Vanamman View Post
    The other part is that some fights are easier on 10 man and some on 25 man. The only way to stop this debate is to make them equally difficult which is basically impossible
    This, and this alone. Once people get this in their tiny shrunken heads, the discussion is over.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •