I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Maybe I'm missing something, but on my warrior I had 1 single target attack with my axe, and I had a horn in my offhand which had 2 buffs and then I had mapped a power buff to 7 and a heal to 6. That fight I was talking about I spammed 1 non-stop and then the odd buff. 30 people spamming on the one normal sized NPC made it impossible to see attacks to dodge and even then I am in Australia with bad ping and even on single mobs when I tried to dodge it would still hit me most the time.
There is a reason that MMOs have GCDs and characters stats for defence and accuracy, it's to accomodate various pings, but if games start heading towards this reactive combat, they really need local servers. At least SWTOR got that right for us Aussies, every other MMO just feels so laggy in comparison.
They just need a local data center for Aussies, really. The type of combat GW2 has does not bode well for people who cannot handle reactive combat, and I'm not just talking people with bad pings.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.