Originally Posted by
Slashgordon
Speaking from a PvE player's standpoint:
I agree that some of GW2's biggest strengths will also be it's biggest flaws for some people.
The fact that gear doesn't have as much of an impact on character power, coupled with the not hugely tangible power increase from levelling, can really hurt the sense of character progression which is for MANY people one of the main reasons they play MMORPGs at all. This is going to be a big issue for some people. Sure some don't care, but I expect that alot of people do infact care - feeling like you are growing in power as you get gear is one of the perks of raiding. Getting that upgrade, that awesome trinket, that amazing weapon, that brilliant set bonus - it feels good. GW2 doesn't really have that.
People who love MMOs for their endgame PvE may also find it disappointing. I know ALOT of people in my current wow guild and amongst my gaming friends who play MMORPGs solely for endgame pvE and raiding in particular. They derive immense enjoyment and satisfaction from gathering a group of people together and coordinating to take down a hard, technical boss encounter. I'm talking about stuff like Kael Thas, Lady Vashj, Heroic Lich King, Yogg 1 / 0 lights, Heroic Ragnaros etc. People who love MMOs for that type of content will probably find GW2 grossly lacking.