http://sacredduty.net/2013/01/24/pro...5-set-bonuses/
Nothing suprising really. Pretty much the same conclusion we all did when they announced the bonuses.
---------- Post added 2013-01-25 at 09:18 PM ----------
Faith in ghostcrawler lost.
Paladin
- ...Even if you have a tanking set with no haste, there are haste buffs in the game. We wanted all the tanks to benefit somewhat from what were traditionally DPS stats, since part of the active mitigation design was to make tanks care more about hitting things with sword (and claws). It only gets to be a problem, as I said previously, if dodge and parry (which are going to be on some gear) are perceived as pointless... We also don't want to nerf haste for paladins, because it is fun, and for the most part working as intended. We don't have a solution yet that we're willing to share, but that's the intent...
Questions:
1. He says he want us to scale with haste buffs even in a tanking set without haste. Ehr, to bad the melee hast buff does not actually give melee haste, only weapon haste, so it does not even give us anything. If you want to buff the melee haste buff to give us melee haste, great! more haste for us!
Come to think of it, that could actually be a solution. Making the melee buff give melee haste, which would make us reach the 50% soft cap faster, so we would not want haste on every gear, just enough haste to reach the cap.
2. Dodge and parry - You made them useless by removing them from the combat table. Why did you do this again? Yes, so tanks would not have a boring stack to CTC cap playstyle. So by removing them from the block CTC table, aswell as the insane DR on dodge and parry, he actually made dodge and parry worthless. And yes, dodge and parry is worthless, no argument.
5. I do not see anything fixing this "issue" without completely reworking the entire dodge/parry system, inserting some passive that reduces our GCD and CDs on spells ( either passive or scaling with some other stat ), a complete rehaul off the damage output of protection paladins. This seems like a lot of work for nothing.
7. Can't he see how much they succeeded in prot paladins? I have never heard so many prot paladins actually enjoy tanking as currently. Why do they feel the need to break that because they are "competing with gear". That is up to every single raid group to decide who gets gear and not. Also, coins... 80% of my loot come from coins. I really just cant comprehend why they are trying to break something they have actually done good for once.
...but he is so clueless what he is talking about, it makes me sad he is calling the design shots on my class.