I can't get to EJ atm, so if you just link to them it won't help me (but it will help everyone else who reads the thread).
Do we know the stat priorities in mop?
On live, assassination prefers mastery after agility, yellow hit, and spell hit. We know that will change if only because spell hit is currently the same as yellow hit, but with the rebalancing of poisons, is it possible that, say, haste outperforms mastery single target?
On live, combat has a huge preference for haste. In part this is because haste stacks multiplicatively with other kinds of haste- for instance, the energy regen boost, and the passive attack speed boost both talented in combat. In mop, the first is lessened and the second is removed. Does this change anything?
On live, sub really likes crit rating, because backstab crits refund energy. This plus the baseline crit is enough to favor the 2pc firelands heroic gear, for instance. Also contributing is that the other stats aren't that great, but with a bit more emphasis put on finishers, maybe mastery might change places with something?
Do we know?