Originally Posted by
Lucky_
By your extremely strange definition, playing a game that enables full friendly fire with no way to tell allies apart from enemies, while randomly turning your screen off to throw you off "skill based".
Point: it is, but it's also severely bad design because your skill lies not in fighting against the enemy, but in fighting against the game's interface. This is what is called "terrible design".
In our case, the "skill" lies in luck. If your first burst hits the guy with low health, you half way won. Essentially it's a "skill" comparable to one needed to win rock paper scissors.