Originally Posted by
Waterisbest
Wards don't do insane damage to you in return and don't slow you down. Her plants are squishy later on in the game, try to AA her plant as an AP carry early game and see if does more damage to you or you do more damage to it. I didn't talk about turret damage to plants at all, I was talking about ability damage to them. Requiring a plants to hit twice with an ability is stupid. One use should get rid of them. And turrets don't target plants over minions. They never seem to do it in my games, maybe it's a bug and not intended (the entire EUW has been a total fuck up for the last 2-3 days with dcs and abilities not working sometimes, so maybe it's an effect of that).
Overall, in lane phase, you can control her, even win (I have won lanes against her as Ryze, Morg and LB), but in team fights she is a pure menace. It's her team fight presence that needs to toned down, and limiting her ulti and W a bit more is key to that. Her W might be a snare, it still is an AOE one and very difficult to spot during team fights due to it's animation.
Reduce damage on her ulti and the time it takes to knock up aloge with the radius reduced a bit. Make her W more visible. Make her plants die in one spell hit and two AA's, maybe even 1 one AA. She doesn't need to move in like Heim to place her plants. So she can "poke" you extremely effectively.