They made content patches for GW1, they've stated that they will do it for GW2. It's perfectly doable in a B2P model. Some companies are just greedy.
Valar morghulis
Couple of things about that:
http://en.wikipedia.org/wiki/Guild_W...k_architecture
http://wiki.guildwars.com/wiki/Game_updates
i dunno, a big PvE warzone that you fight over constantly against mobs seems like end game to me.
For the people talking about what level gear your going to get when being downscaled its like Fencers said. Your going to get a wide variety of loot ranging from your actual level to the level of content that your currently doing. Anet did this because they didnt want players staying in lower level zones farming higher level gear for mats and such. So the % chance that youll get gear your level is lower in a lower level area.
Last edited by Zeek Daniels; 2012-08-08 at 02:34 AM.
That still happens, its just it plateaus at level 80 and you customize your stats to what your build needs. Which could mean you need to collect lots of different sets of gear with different sets to run your different builds. It's easier to do it in PvP than PvE though.
You have vitality,toughness,power,crit power, crit chance, condition damage, and healing power to work around for your builds. Not all builds will work with the same stats if you run with the same set of gear and not all builds are going to work for all situations. It's more of a gear grind than people think.
And you get scaled down in lower level content for the stuff to be challenging and you won't be able to one shot anything.
In GW3 as my level increases, I have access to more difficult content. If I try to take on that content with too low of a level, I get one-shot lol.
---------- Post added 2012-08-07 at 07:55 PM ----------
It's going to be amazing, Zeek
They discuss the events leading into Orr at 2:35 - 5:10
Meta events
Taking key locations in Orr
Progression into Orr
Massive amount of players working together
Take 3 landings on the beachhead of Orr, by air sea & land
Take control of each of the corrupted God Temples
Final progression to get up to the final dungeon with huge event chain
Valar morghulis
http://wiki.guildwars2.com/wiki/Ruins_of_Orr
Bigger Image Link: http://i.imgur.com/eeoRa.jpg
Center south island looking area with only 3 zones (so far)
Just resized that for you. ~Zil
Last edited by Zilong; 2012-08-08 at 03:53 AM.
Valar morghulis
Can you do Orr at level 1?
The only place where the reward is not adjusted for the true level of the player is in Personal Story if I'm not mistaken.
And..
For me it's just an illusion (a good one at that). If you play thru an end-game content like Ulduar and get geared then some good time after you play Icecrown Citadel and you get new gear every time. Did you really improve? Or did you just matched the actual content "difficulty"? I'm sorry for the WoW comparison but that's by far the easiest and more wide known. Now if you run today Ulduar or Icecrown? You can solo with a DK. Now an expansion later you can actually feel like "I got better and better and I have a HUGE portion of improved stats" but you can never really feel challenged by any of that content again...and if you are a new player (starting on Cata) you will never see any shade of those contents (which is the primary focus of the game).Well, I love improving my character and playing new harder zones. I like getting better and better gear with higher stats.
Now my point of view and my opinion are. IF Anet is able to provide freshness and good content (with or without xpacs) that can satisfy the max levels (and that includes being tuned down on lower zones), I really see little to no down side for the "no endgame".
Actually in WoW there is no scaling, so as you become more powerful you feel more powerful relative to the world around you. You can take on more mobs at the same time, you can solo older group content, the more powerful you become has a very real impact. Whether or not you enjoy these activities is not the issue, but the reality is that you do become more powerful relative to the world. Whether or not the gear treadmill is good design is an issue that can be endlessly debated because it is based on opinion.
I agree that if anet can provide new content fast enough that players don't get bored then the issue is moot. However providing content as the same rate players can consume it is a pretty high hurdle, especially without repeatable content. The problem with repeatable content is that people aren't likely to want to repeat it without real rewards.
Personally I don't have a problem with no PvE endgame, there is always alt leveling to keep me busy, and because their is no subscription I won't feel like I'm wasting my money if I play something else.