Originally Posted by
Seegtease
The battles actually required attention. You had to make sure to AVOID pulling extra mobs. Enemies would respawn and you'd have to be tactical with where you fought. You had to use cooldowns, be fully aware of your surroundings, and even use bandages (blind + bandage = yay I'm not dead).
Sure, there are "limits" now, but you can't really reach them because it's harder to actually pull that many mobs before they evade than it is to kill them. You don't have to do much (prot warrior, charge, rend, TC, spam TC/cleave). Or you could even be lazy and skip some of that and just TC/cleave and win just fine.
Enemies hit harder. They aggro'd from further away. You did not hit as hard.
If that's not a difference in difficulty, then what is?