Ghostcrawler on Beta Analysis thread:
"We were seeing a strategy in some heroic raids of Crusader Strike, Holy Shock, Crusader Strike -> Light of Dawn that took almost no mana and was very effective. We want Light of Dawn to be a good button (we didn't like using Holy Radiance and ignoring Light of Dawn when the going got tough) but we want paladins to use cast time heals too. As a consequence of this, we also made Crusader Strike cost much more mana for Holy. Using CS should be an option, not the only viable way to heal."
Now the first line is a basic way we've used our abilities for max mana regen, it's in reply to the 30% nerf of LoD. They want us to use casting heals, sure we do, but just not as often at the moment, if we used too much HR we'll be oom fairly quick. Its the consequence that strikes me and that's they are going to nerf CS by increasing its mana cost, how do you think that will plan out? Could it be devastating for our ways of regen? I can't get on to beta atm to see if the change went through iirc CS was approx 1.8k mana. If it's not yet implemented it will be in the devs current beta build which we'll be seeing very soon. What do you plan to change in accordance to CS not being as viable as we thought?