A finished priority list doesn't need to be adjusted for movement. Which leads me back to "these aren't polished priority lists and models, yet". You'll note, for instance, if you check the Elemental priority, there's a few entries that are flagged with "moving=1".
Except you can't do that, because you're taking sims, which exist to remove guesswork and estimates, and making guesses and estimates based on those values.Never said they were perfectly polished, but they give general idea and alot of benefical stuff cant be simmed properly for other classes anyway, so even if every other spec suddenly lost 5k dps on the heavy movement for whatever reason, most of them would get it back instantly if we included the other stuff they have for movement
That's the point. You originally stated 118.4k. A more than 12k discrepancy is a big deal; it's more than 10% off.okay, resimmed default firemage on heavy, 10k iterations for quicker check, still 106,2k dps, will look into others.