Speaking of raid buffs, who all is bringing the crit buff, now? Pored over MoPHead's calculator awhile back and only found the crit buff being brought by bears, but that can't really be all. One of my group's tanks is a bear, so I'm covered, but I'm just curious because it looked like Fury lost Rampage and I know Elemental Shaman lost theirs, too.
Monks and I think Crit is baked into the Mage buff also.
Is herbalism now our best profession together with blacksmithing? There we can get max haste, and herbalism is like engineering u get it when u want it.
Last edited by Gothmor; 2012-08-27 at 10:07 PM.
Last edited by Krekko; 2012-08-28 at 07:15 AM.
jep youre right, we should wait and herbalism isnt expensive to change if it rushes forward.
Last edited by Gothmor; 2012-08-27 at 10:16 PM.
well, haste seems to be alot better on beta then it is on live currently...mastery, nothing has changed bout it...so haste and mastery are prolly neck n neck, but im no theorycrafter just making assumptions
crit...is crit... plus inq gives us free 10% crit now
I got the HoW issue fixed - here are stat weights for SW post that fix, reforging and gemming for haste (meeting socket bonuses)
And SW: (reforged but not gemmed for haste)
And DP: (reforged but not gemmed for haste)
And HA: (reforged but not gemmed for haste)
Interesting. What haste gems did you use for the first SW sim - orange str/hst gems in red, hst in yellow, and hst/hit in blue? Or did you just load up with the oranges? And would the sims for HA and DP shift similarly if run with the same haste gemming as the SW test?
Oranges in red, haste in yellow and prismatics (belt bracer gloves) and I don't believe there are any blue sockets on the BiS gear.
Whoa.. if that's accurate, I'ma be gemming lots o' strength/haste.
Last edited by Reith; 2012-08-28 at 12:57 AM.
Haste hit exists im sure, its just one of those many green gems no one usually touches.
Last edited by Jinivus; 2012-08-28 at 05:33 AM.
640 str for JC. 320 str for JC
This is assuming the use of the Synapse springs is always ideal (Maximum allowed uses in the fight consumed, 100% effective on boss time when buff is up) and the fight conditions are ideal to make the figure work.
Last edited by Krekko; 2012-08-28 at 07:16 AM. Reason: Being incredibly dense and repeating numbers over and over.