Originally Posted by
Xelnath
Cool, that's exactly what I meant. It was a very helpful wall, unlike most walls of text.
Warlocks occupied the exact same spot as Mages in many ways for Cataclysm PvP. The drift to push them closer towards the tanky model (More like druid, less like mage) is a difficult one.
Let's assume for the moment that Warlocks are indeed underpowered. Warlocks have lost X, Y and Z and A, B and C are not enough to make up for it.
Every time a change is proposed, someone says, "But Warlocks are already so incredibly powerful! They can do all of these powerful CC type of things!" Remembering the Cataclysm model. When that's the response, resistances to grant yet-another-survivability tool increases dramatically.
Balance, especially PvP balance, is a process, not a state. If we've undershot Warlocks, there's ways to make them better. (Increase self healing, add passive damage reduction, etc) However, it's not entirely clear that's true. However, the current mentality of most people is that Warlocks (thinking of Affliction) is top-tier.
However, if Warlocks are already too powerful, adding more things now would only make the balancing process even more painful in later patches.
tl;dr - you don't realize it, but you want to be underpowered at launch.
I'm not convinced Warlocks are as horrible in practice as you guys are making it out to be. We'll see and adjust as needed.