Originally Posted by
Jaylock
As I continue to read up on the changes Blizzard is making to the game, I couldn't help but notice that they are continuing to go down a road of simplifying the game. To a point of nonsense.
Point 1)
There is a fine line between making the game more "accessible" to the "crowds" and keeping some sense of an RPG game. When they flat out tell the players, "oh all you will need is 8 standard buffs, as long as you have these 8 buffs, you will have every buff possible to raid," it takes away the sense that the game offers unique and different roles / classes. If the classes begin to mesh together, what in the end differentiates them from eachother?
8 are the raid buff, but there still are debuff on mobs and utility, and even performance of every class at each boss (more aoe, more burst ecc...), which are not so similar. i think that is here that they want to make our raid composition
Point 2)
Talents are a touchy subject and there has been many opposing sides to simplifying talents. On the one hand, it is argued that the old talent system didnt give you much choice, and that if you didnt choose the "cookie cutter" builds, your character power would suffer greatly. On the other hand, the new talent system is to simplified, and really there will be cookie cutter builds just based on individual bosses now rather than a general spec for all. There are still mandatory talents even in this new 6 tier talent system.
yes, but now its easier to balance them, they can just see that a talent is under-used and buff it. before, that was too hard, because each talent was too important, and even if they buffed others, it was impossible for us to change
Taking away player choice by simplification is just not the right way to go about it. At least in the old system you first chose a spec, then you got to choose several talents that showed noticeable increases to character power when you CHOSE them. Even if it is the "illusion" of choice, wouldn't you rather be the one who decides how powerful your character should really be, rather than let the game chose a set-in-stone power for you?
this is to personal, imho this illusion is not that better than the real choise (not saying that now is that real, but at least they're trying)
Point 3)
The illusion of freedom within the game is how blizzard is selling this expansion. Taking caps off dailies, giving valor with dailies, and just about everything you do. Case in point: People are still going to do the most EFFICIENT things to cap their valor and or get the best gear in the lease amount of time just like they do now, and they will be complaining about how they have nothing to do, just like they do now. It is human nature to want to do things the most efficiently, and blizzard has set up the expansion to give the illusion of freedom, "play the game the way you want to play," is just a ploy to make you think they are giving you soooo much to do.
not agree, if YOU prefer to be efficient, not everybody do it, sometimes something can be more fun than doing dailies, even if is not that efficient
Summary
I guess I will end with a simple question: Do you really think that Blizzard simplifying the game to the point of "even a cave man can do it" will give you a stimulating experience? Do you think that it will capture the attention and passion of gamers and give them the "wow!" feeling they once had while playing in the early days? Also, what do you think of the general lack of individualism that Blizzard is implementing into the game?
i agree that the game is simplified, but there still are stimulating thing, like hard modes (at least for me).
if getting gold for repair or enchant, get to level cap, cap valor and honor point, or everything you want, is easier, where is the problem? i don't think that you play because of this challenge. IMHO, this are the boring thing (farming gold for repair, ecc...), now you can focus on what you think is more fun
My Opinion
The game is starting to represent Mario Brothers in terms of challenge, uniqueness, and diversity.