Originally Posted by
catspoir
It is my understanding that if it misses, you no longer get the heal. That was a band-aid fix from after Firelands.
I highly recommend Hit/Expertise for any tank, but I've been advocating that position to all my tanking buddies. Tanks aren't only there to take damage, they also do damage and by doing so generate threat. Even if your threat is okay, increasing your damage output by 1% --while not as significant as a dpser increasing their damage by the same-- can make a difference. Whereas 1% avoidance/mastery should never come to the point of making or breaking a fight.
Before blowing that argument to extremes, I say this up until a point of hit/exp soft cap. 15% of dodge/parry/or mastery is lost in order to gain 15% hit/exp. At this point you greatly increase your damage output, greatly increase the reliability of your threat and survivability thus evening out spike damage--which cannot be removed completely with reasonable amount of avoidance.
---------- Post added 2012-09-01 at 02:36 AM ----------
Well I, and other people may be wrong on this matter.
While I am fully hit/exp softcapped, I went and hit the raider's training Dummy. I was dodged a few times and each time I did receive a death strike heal. Perhaps a bug?
02:32:50> Your Death Strike healed You 0 Physical. (14216 Overhealed)
02:32:50> Your Death Strike Dodged Raider's Training Dummy. (Dodged)
02:33:45> Your Death Strike healed You 0 Physical. (14215 Overhealed)
02:33:45> Your Death Strike hit Raider's Training Dummy 12117 Physical.
02:33:47> Your Death Strike healed You 0 Physical. (17058 Overhealed)
02:33:47> Your Death Strike hit Raider's Training Dummy 15558 Physical.
02:34:03> Your Death Strike healed You 0 Physical. (19902 Overhealed)
02:34:03> Your Death Strike hit Raider's Training Dummy 16111 Physical.
02:34:09> Your Death Strike healed You 0 Physical. (14215 Overhealed)
02:34:09> Your Death Strike Dodged Raider's Training Dummy. (Dodged)