Originally Posted by
fiif
Hey guys, up until a few hours ago i was having alot of fun with the dungeons in guild wars 2. For must of them ,apart from one or two that have been design to a shocking poor level, you were require to always on your toe`s to stay alive. However today for the first time i noticed how horribly game breaking Graveyard zerging actual is. So far i have only done story modes and 2 explorable modes, and thus i have rarely died, but on the last boss of i believe the flame citadel, i made a huge mistake and was blasted off the edge of the arena dieing out right. I then ran back and managed to repeat this mistake about 4 , which normally would have made me furious at my own incompetence, but this time just left me dumbfounded. I was punished in no way, not even gear damage in this case for a mistake that in must other mmo`s would have had me out of the right until it ended or we wiped and re-tried. I never really noticed it on trash or when it happened to others as it had no real effect on me, but this really ruined what seem like a very fun boss. It seems A-net has made a potentially great PvE scene for its game and then destroyed it with one horrible mechanic.
Id like to know other peoples opinions on this and does it have any indepth purpose I am missing, because to me it feels like it really destroys the excitement of the dungeon and honestly i have gone from setting up a PvE group to run all the explorable modes with, to not caring about doing anymore dungeons outside of finishing off the story modes. Also just to clairfy i am not on about the down state, i actually like that. And even when someone is downed I like the idea of a group co-ordinating to res that member, I am only talking about , Dieing, waypointing and running back into the fight.