(source http://www.mmo-champion.com/content/...sts-News-Recap)
What do you guys think about this ?
In my Opinion, the only way I would "like" the tanking meta would be if the proc would give us a number of stacks which reduce the damage taken.
Cause come on, in my 540 I have 18,18 avoidance, 8,02% parry, 20% parry from shuffle and 30% avoidance from elusive brew unbuffed. That's 76,2% chance not to be hit. And I'm not even trying.
So a warrior for example at best has half this amount of total mitigation. The rest are blocks, which are further reduced by the proc.
If we take a boss with a hypothetical 2,5sec Swingtime that's 6hits in 15sec meta uptime.
A monk would reduce ~1/4 of those hits by 20%, while a warrior would reduce ~2/3 of those hits by 20%.
That would be 1,5 hits for a monk and 4 hits for a warrior.
If we take these numbers and change the meta-buff to a 15 sec buff with "while active every enemy attacking you gets 4 stacks of a debuff which reduces its (physical) damage done to you by 20%. Can only occure once every 15 seconds by enemy" the amount of damage reduced would be equal.
Please don't bitchfight about those numbers, I only chose them to explain what I mean.