... What? how could not having those things possibly be a good thing? Please explain.
So 1 pvp game type which is cycled between 4 very small maps is considered meaninfgul variety?
Grouping is STILL an issue. Tried 2 dungeons yesterday and both of them required us play around with the god awful overflow system untill we were actually all in the same overflow. And even then two of us couldn't enter the instance so we had to relog untill the game decided we were allowed inside. ))))
I'm simply not, there is nothing special to do once you reach the end of the game. You can experience everything there is to do way before you get anywhere near level 80.
'Best game ever!'
How long would you play if you had to pay for it?
"One month"
lol.
I dont see how a sub fee has anything to do with how long I play a game. It works the other way of course, sub fees have the peculiar psychological effect of making you want to "get your moneys worth" even when its just a couple of bucks per month, barely enough to buy you a half decent meal....Epecially in combination with daily quests and dungeon reset timers and the like, thus making you log on when you normally would not. Maybe.
It's quite clear this isn't anywhere near what the thought process for the thread starter was, which I am unable to retrace to be honest so I voted Even more! because that's how long I will be playing GW2 and would be playing if it had a sub fee.
---------- Post added 2012-09-13 at 03:21 PM ----------
That's what's so great about GW2. You dont ever reach the end of the game. There's just no end to all the fun!! It starts right at level 2 and goes all the way up to 80. Especially great if you make an alt, instead of having to grind up to start the actual game you just start enjoying it right after character creation. Love it.
I would, without hesitation, pay $15/month for this game, for as long as i was able to. I like it more than any other game I've played in the past four years and I was willing to pay for them.
Whilst the lack of a sub fee is clearly an incentive to keep playing the game, a modest sub fee wouldn't stop me playing either.
I play the game because I enjoy it, currently working on getting my second character to 80 and having a blast in dungeons on my 80 warrior. For me GW2 is pretty much the ideal mmorpg as it has very challenging dungeons compared to wow, which are ideally suited to a small group of real life friends playing together. I honestly feel that GW2 is a much more socially orientated game, that has got the pve difficulty level right. With wow the easy nature of dungeons and the face roll easy leveling content got boring very fast, and raiding never really appealed to me.
I won't however be resubscribing to MoP, because after having played the beta extensively I know the expansion simply doesn't offer the same level of immersive fun that GW2 does. Don't get me wrong, I enjoyed MoP and in many ways it is the strongest and most feature packed expansion yet, but it is simply too late. MoP is the expansion that Cataclysm should have been.
I voted 1 month just because I no longer believe games need a monthly fee to stay afloat. And I only put one month because I am assuming that first month would be free. If it was not I would not have purchased it.
Much less an increase of fee.
For example - is warcraft with its 8 year old engine and same gameplay almost a decade old really worth 15 a month now after the box price? I don't think so.
Plus if it had a monthly fee and still had the gem shop then that would have been a major no no in my opinion. That would have had to cease to exist.
I think the people voting that its the best game ever are the cheapskates who don't want to drop $15 on a sub :P
In all seriousness though, it remains to be seen whether the b2p model will sustain itself long-term. Obviously they have limitations that sub-based companies don't have, since sub-based companies have a predictable, steady flow of income. A-net is banking on gem sales to pick up, but with the current exchange ratio - everyone I personally know is trading gold for gems and getting the necessary upgrades out of the way (bank slots, bag slots on their mains, deluxe edition for some, stocking up on mystic stones, etc).
One way that Anet could force people to use the gem shop more (and pay real cash for it) is to make gold grind so unbearable that people would buy gems and trade them for cash. They're kind of doing it with the cultural armor (t3 prices are outrageous) and certain few other things.
If they made it almost a necessity to buy gems with real money to get anything worth having the game that would, in my opinion, be some kind of violation in my head and I would ask for a refund. I know it might take longer to acquire things the "legit way" but that time should not be so much more outrageously long it becomes a chore.
Well, you'd still be able to hit your power plateau without paying for it (crafting a full set of zerkers gear at 80 right now is ~12-15g which is reasonably affordable by people without dipping into their wallets). Its the cosmetics that you'd have to shell out for.
Cultural armor right now is somewhere on the ballpark of 125-150g for a full set (I need to double-check the upper range on that). That is outrageously expensive, unless you're really good with money / tradepost navigation. Your cash flow per day (unless you play significantly more than an average person) is probably somewhere in the ballpark of +1-2g, unless you dedicate your time to farming stuff that sells well (potent bloods, for instance).
Certainly. My ele is wearing a mix of cultural t2 and crafted linen armor appearances, despite using level 80 exotic gear.
T2 is priced fairly appropriately, its only T3 that's super expensive (and for no good reason, since t2 looks just as good, if not better, for Sylvari at least :P)
Ya sure you jump into dungeons earlier in other games but what about quests? Those die off at lv cap in other games where I can do them all day long in GW2 and still had fun with them instead of going for wows Oneshotmaster oh I mean loremaster achievement, GW2 has MORE to do accross the whole game then forcing you to death march to lv cap before you can do anything all that fun...
---------- Post added 2012-09-13 at 11:04 AM ----------
Ooooooh they all look different ! Well then, that's simple T3 is going to be the "I have deep pockets" bragging armor kinda like how obby was in GW1
Name 1 MMO where you can continue to quest at max lv without pub stomping everything and then we can talk about how "every mmo can do it."
Where in other mmos Questing is a means to an end (that end being able to do "endgame") gw2 let's you choose what it is you want to do and let's you do it essentially whenever and it still being challenging which for what I feel is most people I better then being pidgeon holed into one option
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.