Originally Posted by
Remilia
Not really. The images that are saved are very very minimal process. If for some reason your servers can not handle an image saving system to a database, then there is something wrong with the process.
Your computer generally sends bytes and bytes of data to their server, and vice versa. Now at the very minimum of 6 hours (though I'd say every hour, 2, 4, 8, etc), that means 100kB of data being sent to the database, and receiving nothing back. As opposed to the byte of data being sent back every second for your game and the server. Resulting in higher loads than just a periodic transfer. The time logged system would be done on the database side so there should be no interference with the servers that handles the clients connected.