On the internet! To companies or other players, if you wanna trust em.Where and how can I sell gold/gems for $ ? U've got my attention now.
Yes
No
On the internet! To companies or other players, if you wanna trust em.Where and how can I sell gold/gems for $ ? U've got my attention now.
*snip*
If we can't ask for such things, mod this post.
Yeah, this kind of discussion isn't allowed on the forums, and it's against the games ToS/EULA last I checked as well. So let's just leave it at, "it exists, but it's strongly recommended that you not take part in that kind of behavior." : ) -Edge
Last edited by edgecrusher; 2012-10-09 at 04:52 PM.
Not sure we're supposed to post those kinds of links here. (Or ask for them, for that matter!)
im loving the end game. there may not be much in terms of dungeons etc but the fact you can go back and do all the old dungeons and get lvl apporopriate gear to sell (because its crap!) is amazing! and the fact theres so much to do!
Thats a really dumb list to be honest. I could do the same thing regarding WoW and add probably 400 things to 'do' at end game, but those things arent really what people expect when they hear or mean end game.
And no I am not enjoying end game. I quit two days ago and am going back to WoW for the first time since Cata launched ;/
It all boils down to raiding. Sure both games have some different features, one could start nitpicking at will. But take away raiding from WoW and you instantly get the same "problem" as with GW2. And GW2 was never marketed as a game with raiding so I never felt like I was cheated out of something. In fact, I am enjoying GW2 atm and I have still plenty of things to do and months of game time ahead. I would enjoy those same things in WoW even without raiding. But in case of WoW that would happen in 2005 (and it DID happened) and not in 2012 when the game itself is very dated and I am bored as hell after spending so much time with it. The same will probably apply to GW2 in 2019. But not today. Enjoy whatever suits you best.
Last edited by Awe; 2012-10-10 at 06:51 AM.
In all fairness, it would have much more of a problem than GW2 has. Assuming there's no redesign of the game, the only thing WoW would have for max level characters to do at that point is heroic dungeons, which are cleared in ~30 minutes or less each. You could argue that exploring, questing et cetera would still be available, but WoW has never been a game that encourages that, aside from arbitrary points in your achievements tab. It's always been more a case of "this is here, and you could do it, but over here in this 10/25/40-man instance is where it's really at".
GW2 and WoW was designed differently, and it makes no sense to even try to compare the endgame of the two.
The 'arbitrary points' are the same as GW2's.
Wow has a 'vast' (depends on what you want to compare it to) world that you can explore.
How is this somehow different than gw2?
Achievements, let's see...
http://wiki.guildwars2.com/wiki/Achievement
vs
http://www.wowwiki.com/Achievement
For the completionist or those who just want to do them for that number giggles. I see no difference.
You gain titles, items, whatever.
How is this any different? You do stuff, receive 'arbitrary points'.
And since there was the 80 things to do at level 80, which I found quite... amusing? Some posts back that was quoted.
http://guildwars2hub.com/features/ed...gs-do-level-80
Just to get some really really abstract things started and very inflated list.Add new friends to your friend’s list
Participate in meta events
Collect stacks of butter and butter prank your friends
Get rich selling Globs of Ectoplasm
Write about your level 80 experience, have it published on GW2Hub
Purchase a set of armor from the guild armorsmith
Purchase a set of weapons from the guild weaponsmith
Have fun!
I keep hearing:
Do dungeons
Get the grindy legendary.
Do events.
Do achievements.
Explore.
Do what you've been doing, whatever that is.
Level alts.
How is this different from any other game?
Just because it has two different design for the 'endgame' doesn't make similar contents that both games have somehow different.
Why should I play a sub based MMO when im not remotly interested in sub based MMO unique features?
The difference is that (for anyone else reading this post, btw, go back and read my previous post for the exact specifics of the discussion) for doing quests and exploring and such in WoW, you receive achievement points and nothing else (well, the occasional title or pet/mount). Doing "quests" and exploring in GW2 on the other hand does give you arbitrary achievement points, but it also gives you experience even at max level which eventually translates into skill points which translates into more skills for your character alternatively phat lewts. On top of that, you gain two types of currency, both of which are valid at max level. Additionally, you gain gear and items appropriate for your level, even if you do a "quest" intended for a level 35 character.
Thus, the difference you asked for is that in GW2 you get arbitrary points... and then some.
I've played WoW and now GW2. The worlds are completely different. I couldn't level up another alt through the WoW world instead I used PvP. Why? because its boring, the world feels dead. Nobody is helping, infact helping people around a quest hub is more griefing, even people in your party don't even want to share the drops. The quest are BORING in WoW, DE events in GW2 can have multiple parts to them leading to a large raid like boss.
WoW's world (and I'm not even how ugly and sparse it is in comparison) and WoW's questing is bland.
they are vastly different.
I mean really what would be the best zone WoW has to offer?
"you can't be serious!!" - yes actually I am.
Yay, this topic again.How is this different from any other game?
Just because it has two different design for the 'endgame' doesn't make similar contents that both games have somehow different.
You're wasting your time, though. These guys can't tell the difference between something being "super amazingly awesome, different and revolutionary" and just "it's a new game so it all seems fresh and new right now."
They'll go on for pages about how sitting in Lion's Arch and talking in map chat is so different and so much more exciting than sitting in Orgrimmar and talking in trade chat.![]()
I also find it stupid how people keep saying that in Guild Wars 2 the entire game is endgame. Well, by that logic, WoW could also claim that everything you haven't done while leveling is endgame and proclaim themselves a next-gen MMO. And by that logic yet, WoW will always have more endgame than Guild Wars 2, because it has 4 expansions with lots of soloable content in them. I don't get it; does ArenaNet want to compete with Blizzard by creating an MMO that is more WoW than Guild Wars 1, but saying that in their game: "the grinds are optional" or "endgame starts at level 1"?
I don't see the difference between the two: there are hundreds of activities you could do at maximum level without having BiS gear in WoW; as a newcomer, you'd have more to do in WoW than in Guild Wars 2. Just because you have three dragon zerg fights from levels 1 to 80 doesn't mean you can sell us that as endgame content.
Also, what is there to do at maximum level after getting map completion? That's right, grinding. Dungeon armors are grind, karma armor is a grind, getting gold is a grind, all of them far worse than anything I've ever done in WoW. Sure, those who defend ArenaNet will tell us to play for fun. Well, guess what: there's no fun in doing the same thing over and over again; there's no fun in zergs. The personal story is not even close to being interesting enough to make you roll an alt. You could play games like Witcher 2 or Mass Effect for story, because there were a lot of choices to make each time and most of them turned out to alter the story a lot. You can't do that here.
Except I dont get what is wrong with "fresh and new" benefit. Yes, compared to WoW GW2 is fresh and new and that is why right now I prefer to play GW2. And that "fresh and new" does not have to be only something that lasts for a week or month. We are comparing an 8 years old game (which I played since 2004 beta) to a game released one month ago. "Fresh and new" is also a benefit that MoP gets for WoW in general. But for me compared to GW2 it is not new enough. Still same WoW just a bit newer. To be fair if GW2 wasnt released yet, right now I would probably be playing MoP. But when I need to pick one of those, GW2 wins. Not becouse WoW is bad in general. But becouse WoW is OLD.
There's nothing WRONG with it, it's fine for something to be fresh, new and exciting. That's just human nature.Except I dont get what is wrong with "fresh and new" benefit.
What's frustrating about the topic is that some people can't seem to tell when something is really worthy of praise or if it just seems great because they're in the "fresh, new and exciting" phase.
So instead of any sort of reasonable discussion of game issues, you get post after post of people denying technical issues, denying balance issues, denying content-related issues, and insisting that <activity X> or <activity Y> that are common to all MMO's are suddenly awesome, revolutionary things unique to GW2 that you should be praising.
Gee, thanks, doctor. I see things so much more clearly, now.I'm guessing you're the most reasonable person here. One mans "design issue" is another man's unique game play. You don't want to discuss, you want to nitpick. That's fine but don't pretend that you are being "reasonable".
Also, I never said "design issues" in that post.
Yeah, except I was pretty specific. I guess I have to literally draw a picture around here.Well you said issues about 5 times and all those things fall under the category of design, so design issues was heavily implied...
Explore, not quest.
As far as I know, and a lot of people seem to point out. All the level appropriate gear is obsolete in comparison to everything else that you would otherwise obtain at level 80.
The level system has it's limitation. Also known as all your skills are still capped to whatever and if you really care about legendary, which I suppose goes for every game though.
It's more like the AA (alternate advancement) system in EQ1/2 if you'd like to view it as such.
It's not 'and then some' when you can obtain the same thing via another method. It's just two methods to obtain the same thing.
If you want to explore, explore, but to explore for the sake of obtaining something else is no different than doing another method to get the 'something else'.