I have yet to see any one "bring their max level character" to do world PvP, most gets ganked, logs of and plays another character then logs back on later to play, i've never seen any one care about World PvP, except on Isle of Quel'danas and a little in Nagrand.
I don't, anyone is completely free to quit if they think a feature is ruining their game experience.
And thei reason is as much valid as the "I remain cause I like CRZ"
Levelling gathering professions is definitely more annoying now with lots of players and bots being thrown into the same version of zones but I'm just gonna deal with it and move onto the next stage. I barely go out into the world (of warcraft), and hate dailies, so I don't see it bothering me for long.
Funny thing is, I only see people defending CRZ on these boards. When I talk to friends, guildies or even people in general chat in the zones, everyone hates it. So far the only argument pro CRZ is that it allows griefers to gank more lowbies and that's so much more fun. For everyone else it just means more people to compete with for quest mobs, resource node and rare mobs. So what exactly does needing more time for simple tasks add to my gaming experience?
I don't care if anyone laughs or not, the moment they activate it for pandaria zones I will cancel my account. I didn't play the year before MoP and I didn't miss WoW too much. There are other games out there and I don't think Blizzard will go bankrupt without my monthly fee. So no reason for me to play with that shit feature and no reason for Blizzard to change it.
It is a shit feature that has created or amplified several problems and as far as I have seen hasn't helped anything. Many issues would be fixed if they would only merge realms in the same time zone. They insist it isn't an issue and if they did limit it to the same time zones there wouldnt be a large enough player base.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
In games where you have to level populated zones are a problem PvE wise. More mob competition = takes longer to level. Not a good thing. Also WoW has dailies so thats more competition after you finish leveling. WoW does have quests that allow ppl to hit the same mob and everyone gets credit so they did that right.
Now for ppl complaining about getting ganked on a pvp server. I have no sympathy for you. Why are you leveling on a pvp server? i dont care how many friends you have over there or how many ppl you know. The whole point of a pvp server is to have free reign to kill any person of the opposite faction with no repercussions. If you dont want to get ganked dont roll on a pvp sever. Its plain and simple. Stop whinning, man up, or Roll on a PvE get to 90 then xfer to a PvP. Or if you know someone whos leveling on a PVE server Add them to your realID, join their party and youll be in a PvE CRZ.
After having had the cross server play in BG's (2006) and the start of cross server play in dungeons with dungeon finder (2009) we had the same hate campaigns of the trolls.
Now in 2012: Blizzard added the open world cross server play without loading screens and it makes WOW unbeatable for the next 15 years.
Even the much used "WOW is dying" favorite hater thread can NO longer be used by them after fine tuning this open world cross server play.
Because with this open world cross server play ... in 2025 when WOW could be reduced to 200K players, it would have ... 20 times MORE players than the biggest WOW server of 2012...
I LAUGH so hard when these Blizzard haters always stand with their own feet in the XXXX.
Blizzard out smarted you guys. They always did (examples: everyone looks the same with the latest Raid gear : Transmog, ...waiting times of 2 hours to enter a BG : cross server BG's, ... no one is doing the leveling dungeons anymore : cross server dungeon finder , ... the leveling zones are dead : cross server open world play, phasing killed WOW: farmville and grow your farms///
Etc ... Etc...
Don't be fooled by the Blizzard haters: cross server open world play without loading screens just made the other fantasy MMO's obsolete with one blow on their stucked single server play with loading screens and dying popuations...
And just like the dungeon finders (2009), the cross server BG's (2006) and the phasing (2008) this latest feature will be perfected over the next few years.
You are looking at writing history here with Blizzard technology. Watch it grow further ... in their next games...
The (technology) gap just became MUCH bigger (again).
Last edited by BenBos; 2012-11-11 at 10:59 AM.
Zones empty: QQ Blizz fails wtf
Zones full: QQ Blizz fails wtf
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i think Panda zones are now crossrealm btw.. as an update i believe i saw someone from illdian on in the US blackrock realm.. i was unpartied at the time btw
as far as CRZ go. it seems to be getting slightly better. people were bored before when they were ganking like scrubs since there was nothing to do. now theres raids, farming and stuff open.. theres way less people being retarded or pathetic because everyones busy doing something.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
Players from other servers might as well be NPCs for all the more I'll be able to interact with them again in the future.
I see BenBos is still going on about Blizzard's technological superiority, but once again has failed to describe how this is making the game better or more fun to play. I can only assume he'll buy every new OS the instant it comes out, not because it's better at the things he does, but because they're newer tech so must be "better".
(Hint: In this case, perfection can only come if they change a number of fundamental points regarding the way the game works, and at least one of those points they've already said they don't want to change.)
The only problems I have with CRZ is that some quest mobs in some TBC/wrath areas have ~10 min respawn timers which are not suitable for CRZ and the occasional bug like "You feel normal" when zoning or a bit of freezelag when zoning.
If you don't want to get ganked then there are some areas to avoid like Honor Hold/Thrallmar and the Dark portal, but that's no different the avoiding the Nezingwary camp or Chillwind post in the "golden days of wow". The world is alive again, this is not a single player game.
Announce Interrupts: Announces in chat when you interrupt a spell.
Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
EasyLogger: Turns on /combatlog inside raid instances, and off outside.
Simple class resource bars: Paladin Rogue Shaman Monk Priest
People love to exagerate when it comes to CRZ. It is a flawed system due the mob tagging for quests in old content (should have been updated to share credit/quest items). Theres also the fact that low pop servers AH can suffer as a result. Apart from that it's a good feature that will continue to be improved hopefully.
One thing i do take away from any CRZ thread, is not everyone complaining has the best interests of the game or community in mind. Case in point, a lot of people who were farming for gold ect complaining they don't have the zone all to themselves.
Personally, i'm tired of all the poor suggestions of removing CRZ, instead of providing constructive feedback on what aspects of it should be improved. Respawn rates, mob tagging, quest item sharing are all such improvements that can really improve the feature.
Last edited by Xucuroz; 2012-11-11 at 05:02 PM.
We are warriors, born from the light
An army for freedom, defenders of life
Warriors, euphoria will rise
Returning from darkness we bury all lies