I've been thoroughly testing this out in pvp recently, and it's becoming rather obvious that a lot of restrictions have been placed on this spell for no apparent reason.
First off,pvp aside, the gates follow linear pathing so using it on terrains that do not connect with the destination does not work( prevents Z axis placements in arena).
Second,the biggest issue here is not the extremely long cast time but the actual despawn range, 100 yards is too limited even for pve, I've tested this today where I would place the gates at max range possible ( 70 yards ) and would proceed to one of the gates, the first gate being 70 yards away and me standing at the second gate, now I have 30 yards left until despawn , and logically I will always stay close to the gate since I want to use it ( else why would I place it in the first place), so I'm constricted to a 30 yard radius from the second gate, this considerably cripples warlocks in pvp, I'm forced to stay in that area and even closer than that tbh depending on placement.
but the most illogical thing with this spell is, it's duration.
let's sit down and think about it for a second, If I have a 100 yard limitation, I cannot leave the area in which I need to be to use it, if I leave it despawn and that's the end of it, why is there a duration on the spell ? if we compare this to another spell like demonic circle, the duration on it is because it does not despawn even if we move very far away, the duration on circle is to ensure that the spell will fade after we move away, it shouldn't stay there permanently in the case that we do not die or log out or something.
now this works both ways, if we have a duration it could work like circle, meaning the despawn range could be completely removed, why would it matter? it has a limited duration anyways.
so you see, there are 2 restrictions here that counter each other, you only need 1 to limit this spell, I do not understand the need to have both.
But let's move onto the following issue, 10 mins duration on it is too low, this has problems for arena and will despawn after 10 mins, regardless of the effort it took you to place it in the first place, why can't the duration be increased to at least the time limit of an arena match ?I'm not even asking for a cast time reduction, I'll manage it tbh, but these things are too absurd really, even in raids, 10 mins might not be enough, if the lock places the gate a good 1-2 mins before the fight as people are getting flasked and ready, the gate might end around the end of the fight and could wipe a raid ( if they were assuming to use it to move somewhere fast only to see that their "mobility" spell is no longer there could delay people long enough to wipe them).
the other restriction, the 100 yard despawn range, for example, in a stage very similar to the fall of deathwing where the warlock places the gates between the very first platform and the platform next to it to ease movement, warlock and raid finishes fighting on first platform and successfully uses gates to cross to second platform, after second platform is cleared raid moves to third platform, gate at first platform despawns. pointless.
Anyone can provide any actual reason or data or something to convince me why this spell is not just for show ?