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It is just a way to give the numbers... companies use some strategy in bringing news.
"WOW sells 2.7 mill copies of MoP" . Now this will be compared to the other xpac's sales and the conclusion would be that MoP didn't sell well, as it sold less in a week than others in a day.
"WOW sells 2.7 mill copies of MoP; subs up to 10 mill". Now same numers, just added a positive one. This addition makes the first number, which is lower than previous, less punishing, because subs went up.
"Wow sells 2.7 mill copies of MoP, prior to release in China; subs up to 10 mill". Now the addition of China is really useless in this, because the Chinese player won't buy MoP ever... they will get it for free. But it does soften the news of the lower sales of MoP.
it is just a way of bringing news in a way that is the least hurtfull or even optimistic; while the facts stays the same.
it is a lot different than for example" CATA sells 3.3 mill in the first 24 hours!
EDIT: I have to add: 2.7 mill in the first week is great though. I don't see any other game pull that off.
In any case, as long as there are people that enjoy the game, that is what should count for those that play it. Everything else, is often bloated numbers
to raise the value of the company. The facts are there are less then 3 million active MoP subs right now, and that number is split between US/EU. There were 8 million active BC subs, without China and the East. It's a massive drop, no matter how you look at it. No wonder there are multiple dead realms in Europe, and despite the fact, Blizzard still continues to treat us as second class customers, implementing half cures not solutions. Refusing to admit there is an issue, all in fear their share price will be affected We'd really love to play, but why pay for a broken game to the company that's in denial of any sort of problems affecting some of it's players.
"The main problem with that strategy is that we don't really have any idea what most players want." - GC
Who are you again..?
It's not his fault GW2 Fanboys are aggitated by the success of WoW, he has every right to be a WoW fanboy, sorry GW2 has failed and will fail to keep any where near the numbers wow has in its 8 year reign of the THE best game in the world..
Would love to hear why exactly you think GW2 failed. More than 2 Million sales in 2 weeks for a brand new game is pretty succesful, especially when you compare that to MoP only selling 2.7 Million in a week when it has 10 million supposed players who are required to buy it to progress in the game. Also, the GW2 servers continue to fill up despite MoP releasing a week ago, showing that it either had little to no effect on the playerbase.
I like how the number of players World of Warcraft gains and loses every quarter are many times greater than the lifetime subscribers of Guild Wars 2, SWTOR, The Secret World, TERA, etc etc..
I'm uncertain how people think they've got any sort of argument against the game.
On the other hand, it is not the number that is interesting in this case.,.. it is the trend.
Subs have been declining since cata..... and 25% less players in a year is a lot of losses, eventhough 9.100.000 means still wow is the most played mmo.
The trend of decline is worrying though... that is not a good sign.
Now we have a new xpac and 900K subs extra. this is good news but again, this was expected as a lot of people come back to check mop out and see if it brings back the joy for them.
So those 900K at this moment is not very surprising. What is interesting is what happens after 2 or 3 months.
Anyone who thinks that WoW is ever going to reach WotLK numbers is kireally reaching for something that is not realistic. This includes Blizz, stockholders, etc... Blizz is obviously a very smart company (or else they would not completely dominate a market for so long with a single game), and most stockholders are not idiots either. I highly doubt anyone actually thought that MoP would bring WoW to new heights as far as sales and subs go. A large part of Blizz's focus is on Titan, as it should be.
And bigger may not mean better. But if someone chooses to pay $180/year for a game instead of playing another one that costs $0/year....there is something to be said there. Most people don't want to throw away money. Most people will pay because they have more fun playing that game.