http://www.youtube.com/user/TastyGameHub<< Youtube channel http://www.youtube.com/watch?v=5mgoQ...0&feature=plcp<< INSANE DAYZ SHOT Armory Alt
It seems like there's a lot of farming and grinding, which I like. I always hated that I was able to hit max level and be into LFR by the end of the day, and into normal raids by the end of the week.
I liked BC because there was always something to do. Getting gear did take some time and investment, and I'm hoping I'll see that with MoP when I scrounge up the extra cash to sell it.
Hopefully I can sell my steam account or something and get the money for it soon.
I was checking out this site out of boredom and saw this thread and said to myself "What the hell. Most of my friends are talking about it so might as well see how it is." I came out of hiding to post this.
To the people who are saying its better than Cata ever was, you are insane. At Cata release, you guys were saying how it was better than WotLK, best WoW expac ever. Now Cata sucks, and MoP is the new crown?
Typical WoW community. Never gets old.
I enjoy it alot. Might be my favorite expansion yet, we'll see.. I think what is most notable in this expansion is how they made content for both casual and hardcore players. They always tried to do that (didn't go too well in Vanilla though), but they really struck the chord in MoP. If you are very casual but still want to see the raids, you can gear up with dailies and HC's in your own pace, and then hit the LFR when you're ready. If you're casual, you can blast through dailies and HC's, farm all kinds of reputation and get gear, mounts and other cool stuff, do LFR + guild raids, and on top of that try out your skills in Challenge Dungeons. I am impressed by this feat of the expansion.
Oh yeah, and it's beautiful. The zones and the music carried a lot of soul. You can feel they put plenty of passion into this project.
Last edited by Cricketfan99; 2012-10-05 at 12:46 AM.
I love it, it's very fun, the environment and music is beautiful and there is still a few moderate challenges remaining. So far I have only done one dungeon, Normal mode Temple of the Jade Serpent and it's pretty easy, but fluid. I will be doing heroics, scenarios and pvp this weekend. The leveling experience was brutal after hitting 88, imo Townlong Steppes and Dread Wastes look so similar (dark, mantid, sha) it got a tad repetitive. I like the Tillers and the Pet Battles as ways to spend game time. The rep grind is a little wacky and slow to gain rewards, but being that I have 60 Exalted reputations, it's nothing I haven't done or seen before.
I'll go 8/10, and I'm sure once my guild is built and I can do more with people (we only have 4 active 90s) I'll enjoy it a ton more.
It has a nice atmosphere and looks visually excellent, but it feels like the game has become extremely dumbed down and more shallow than ever. It'll stand and fall on its raid content, which remains to be seen, but I certainly hope it's not the same as the rest of the expansion: neat on the surface, two inches deep, catering to... I can't even say casual players anymore, I feel like the game now caters literally to players who are bad at playing the game.
It's fantastic and exhausting...
There is just an endless plethora of awesome content. Blizzard has continued to deliver and time will tell if they are able to keep ot up as they have indicated.
PVP is better but similar to normal wow PVP. Balanced, exiting, and fast paced.
PVE is still themed like a fun theme park and actually better done than ever. Masterful quest design, story, music, and art, yet still mostly accessable.
Anyway, honestly MoP is pretty damn good so far and I am having a blast. However there are some obvious problems that are likely going to affect how much I enjoy the game as time goes on. Mainly the fact that justice points are worthless means I probably won't be running dungeons much and will likely get bored faster, which ironically is why I don't run many scenarios, the rewards are just too crappy. So what you end up with is a system where the most efficient way to get valor is by doing dailies, because that also gives you rep. The problem with that is that dailies get really old really fast. I'm not sure how much valor will be rewarded from doing raids, and if the LFR loot drop rate under the new system is as crappy as it was towards the end of cat. If it is (essentially no loot in LFR across 4 chars since the new loot system went live in Cata), I will likely get discouraged and stop bothering with LFR, which is also one less thing to keep me busy. They promised you that you could play how you wanted but really they are telling you the only way to play is to do dailies. Like I said though I'm having fun now, but I have a few concerns for the future.
also! im loving it 9/10 just because i haven't done raids yet. From what i hear most non super hardcore raiders are taking 3-4 hours on first boss in vaults so who knows. Pvp i enjoy the new bgs balance no idea haven't done enough
The one thing I can answer and rate honestly is the story depth and I give it a solid 9. The pve content does indeed relate to and bolster the story line and the amount of story/background/lore in MOP is great in my opinion. The quest design and the sense of adventure and exploration is one of the best things about MOP.
Have you never seen people say omg wotlk, worst expansion ever! then omg cata, worst expansion ever! and then there are people who are now omg mop worst expansion ever.
Tanks doing dps at all in PvE or PvP and how many fears there are in the game are really my biggest complaints about the game, just about everything else is pretty peachy so far.
http://www.heroicstrike.org/ - Goodnight, sweet prince
Melee isn't awful for Challenge Modes; you are. Melee players are a liability for the windows of time in which a tank keeps an enemy mob faced towards them, resulting in an exorbitant loss of damage or death. Melee players are a liability for people who keep rooting mobs next to them. Melee are a liability to a healer that cannot heal.