
Originally Posted by
shadowboy
The trouble with getting scaling values for capped stats is if you are over the cap. Say you're 300 points over hit cap. It simulates at your current hit, then subtracts 1000 hit, re-sims and notes the dps loss. It then calculates the scaling as (high_hit_dps - low_hit_dps) / 1000. If you're 300 points over cap, that undervalues your yellow hit scaling by about 20% (the actual amount of undervaluing depends on how far over cap you are and what your yellow vs white hit scaling REALLY is).
When I get my hit and expertise scaling values from simcraft, I manually set hit and expertise to exactly cap (2550), and then scale once with negative delta, and once with positive delta. negative = yellow, positive = white. I only do this with hit & expertise. I do not change the amount of hit or expertise to get scaling values for crit, haste, or mastery.