As opposed to aoe spamming heroics or doing LFR, those aren't mindless or tedious at all!
As opposed to aoe spamming heroics or doing LFR, those aren't mindless or tedious at all!
This is very much the truth. What is effectively being said is that you want to do a specific activity, but you hate actually doing that activity so it should be changed into something you like. Cutting edge progression has always required a player to do whatever it takes to maximize their potential, no matter how boring, tedious, difficult, time consuming, resource intensive, expensive, or anything else it was. You wanted to raid at that level, it was understood that such activities were required. If you can't accept that in order to stay in a world/server first guild, that you will be required to do some things you don't want to or don't like, then that kind of raiding is not for you.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
I think if we're to be reasonable, we have to present what we want tempered by what we feel would be good for the game. I usually think present what you want and concede what isn't manageable or wouldn't be good for the game with some compromises that would be acceptable for both perspectives.
Back on your treadmill, hamster! Run in one spot... and like it! Be happy you have a treadmill. Other hamsters just have shavings.
Honestly, I'm doing all the dailies I can each day, because I know that at some point when I'm done getting rep, I'm not going to want to touch a daily for a month or two. All those extra lesser charms I have are going to be used then. Right now I'm sitting with over 270 charms in my bags. That's 3 weeks worth right there.
Another good point. Most top raiders don't really rely on gear as much as the rest of us. They always tackle the content undergeared and what determines the outcome is usually excellent class skills and near flawless boss mechanic execution, as well as some gimmicks here or there. I highly doubt that an extra epic a week will determine whether or not a boss can be killed for them. Gear is mostly there to help subpar raid teams eventually have an easier time on bosses.
Getting 90 Lesser charms is easy though. Hell, I get about 360 a week. :-P Since you can only turn in 90 a week, bank the ones you don't use. If you need a break from dailies for a week, or when you're exalted with everyone you care about, use the banked ones that week, otherwise you can grind just enough to get the 90 tokens and get easy gold. :-/ What I don't like is things being tied to reputation factions that aren't obtainable until you grind other reputation. I have an Enchanter alt and he can't get the enchants from August Celestials until I grind Golden Lotus... /wrists
The best time in WoW comes when you realise that you don't "have" to do anything. Everything is optional, even playing the game itself is optional.
People are too obsessed with doing everything. When I started, people were happy to let some other people farm furlbogs and winterspring tigers. Now people see a rep bar and think "I have to do it".
You really don't. If you don't enjoy it, bear with it, get the minimal you want out of it and move on.
Want the tokens? Do the dailies.
Don't want to do dailies? You don't get the tokens.
Effort = reward.
The expansion has been out for two weeks. Assuming at least two days to get to 90 (which is optimistic), you've had at most 12 days to do daily quests. At 2 charms per quest and 6 coins (540 charms) plus 516 loose charms, you claim to have obtained roughly 525 daily quests worth of charms. That's over 40 daily quests per day. There's only a total of 48 daily quests in MoP, many of which require various reputation levels to unlock, so you didn't even have 40 daily quests available from the start. That's a best-case scenario. I don't need to express my skepticism any further.I'm sitting on 516 at the moment, with 6 elder coins. Hence why I really can't understand how people can't be arsed to get 90 in a week. ^^
Why do I not want to do this? Because at a generous estimate of 5 minutes per quest (in reality it's often much more on a high-pop server) and 45 quests per week, that's 3.75 hours per week. In reality it's more like 5 hours a week, potentially more depending on what time of day you play -- if you try to do dailies at 6pm on Draenor, there's usually fifty to a hundred players at each quest spot. Playing approximately 3 hours per day, these daily quests take up something similar to 25% of my time, and I think I play enough to qualify as a fairly active player. Since I can't do them on the days I raid, it's actually more like 40% of my unscheduled time. And that's just the minimum to get my elder charms which, as I've previously explained, are not really optional for a competitive raider (unless you also consider things like flasks, gems and enchants optional). Can you see why I'd like alternative ways to accomplish this?
With JP being largely useless, this seems like an excellent alternate source of charms. It'll put many more tanks and healers back into dungeon queues, which is just good for everyone. Blizzard missed a golden opportunity to fix a problem there. It'd also take some stress off of the overcrowded daily quest areas, which is sorely needed.
Last edited by mmocc9bca2205f; 2012-10-09 at 03:55 PM.
i dont see the problem to be honest with you?!
Is it the Rep? is it the charms? is it the VP?
Rep: Meh could be faster but all items are just placeholder till raid.
Charms: I have 323 lesser as of now ( before i turn my 90 in for the weekly quest ) so i am almost 3 weeks ahead. 2-3 days worth of dailies cant be to much for a week, and the higher your rep the more quest hubs are available to you, which means less time wasted traveling which also means you are done quicker.
VP: no, works just fine, you arent supposed to cap your weekly cap in 1 day. the only problem i see here, after youre capped dailies should still reward you the vp, its kind of sad doing dailies for the last 2-3 days of the week and all the vp just goes into oblivion, maybe after you are VP capped turn the vp reward into JP? so we get at least something else then charms and rep?
It is bonus yes, but when it increases your character power (or has a chance to do that), A LOT of people will see it as something that is mandatory. Everyone should already know this to be honest, including Blizzard. It's just like like LFR for example. No regular raiders want to run that with their mains, but when there's upgrades available they feel like they have no choice.
I personally don't even have MoP so I'm not 100% sure how these tokens work or how tedious it is to get them, but from a neutral point of view, anything that increases character power is considered as must have for a lot of people. Raiders can get pretty much everything they _need_ for raiding from AH, except this apparently. So I'm sure there will be a lot of raiders who despise dailies and yet are still forced to do them.
Not to mention that you will only use the loot rolls when you need gear meaning after you gear up coin turn ins are just stockpiling for the next tier. That is what is somewhat interesting about it. You have 15 gear slots, assuming you save them for normal and heroic mode raid gear you will never use more than 15 per week, and you will stop using them whenever you get a piece for the slot you are looking for. You're going to get some loot the first time, and some loot is just never going to drop, but since they double your number of kills effectively and eliminate other people rolling on the items you need, I suspect we'll end up using 20-30 for normal and the same for heroic each tier. 60 tokens per tier is 10 weeks, so less this tier because most people who are serious about progression are done it in less than 10 weeks. Blizzard generally has a 4-6 month cycle between new raid tiers, so if you're hardcore and want them for normal and heroic, you'll be farming for 10 of the 24 weeks for this tier, 10 weeks for the next tier, and 10 weeks for the tier after, which means you'll be done turning in the quests for them by the middle of tier 15 for the remainder of the expansion.
I'm not hitting the dailies hardcore, I've skipped some days and half completed other days because I don't care all that much, I'm willing to go at a comfortable pace. I'm 3 weeks of turn ins ahead, with over 270 lesser charms in my inventory right now, and it has been 2 weeks. Which means those 180 tokens, 30 weeks of turn ins, translates to about 6 weeks of doing all the dailies every day, excluding how many extra become available from doing the Shadow Pan, August Celestials, Golden Lotus revered to exalted areas or all the other more obscure dailies I am not currently doing (fishing up the rare fish for the anglers for example).
TD;LR - Do your dailies until you have all the factions exalted and you'll have more elder charms than you are likely to need for the whole expansion.
Yeah, I just noticed that. Doesn't change my point.
What I'm really wondering at this stage is how 13 pages worth of people can justify their stance of "you're wrong for suggesting that a raid-related reward should be available from any other source than dailies."
It's really quite amusing by now. It's such an obvious case of people arguing for the sake of arguing. People missing the point completely, or intentionally evading it so they can come here and say "QQQQ you want free epix for no effort."
There was a time when this was the place to go for serious discussions because the official forums were so bad. Now there's no difference. Now every thread instantly devolves into nay-saying and people jumping on the bandwagon of "disagree because it makes me feel superior."
Nobody has yet presented anything remotely approaching a sensible argument for why an exclusively raid-related reward must be tied only to a heavy daily quest grind. Few even seem to comprehend the notion that the current setup is extremely counter-intuitive.
Enchantments are also a "small bonus" (as people have repeatedly phrased it). If they were available only via hours of daily quests every week and someone had suggested turning it into a profession, you'd be right there saying "if you don't want to put in an effort, you don't get the reward." That argument is factually identical to what has been vomited onto every page of this thread.
Last edited by mmocc9bca2205f; 2012-10-09 at 04:09 PM.
Um..no. That's actually bordering on casual, at least for a raiding player. Life stuff has cut my playing time way WAY back now, but at the peak of my guild's raiding, everyone in our core 10-man was playing minimum 5+ hours a day. On weekends, 8-12 hour days logged in were not uncommon. 3 hours a day is nothing really.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
Just stop doing dailies.
I stopped back in firelands when I saw what a grind that would be, and I've never looked back.
Mind you, I'm doing cloud ones for the mount...but that's for a specific goal.
You can still get gear, and raid, just maybe not as fast.
Am I the only one around here that enjoys the different dailies we can do? I mean if I don't feel like doing Klaxxi quests I can do Cloudserpent/Tillers/Golden Lotus/Nat Pagle and when I get done Golden Lotus I also now can choose between Shado Pan/Celestials . I get VP for doing those so there is incentive to do it if I wanted to get capped quicker and get my 3 tokens as week as well. Not to mention hidden dailies that require unique things to do to get them done!