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  1. #21
    Pit Lord
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    Momentum, driven by old franchises/licenses (Sims, Madden, etc), plus volume, AKA: the shotgun approach.

    Make 30 sequels of last year(s') hits and bank on a few of them being wildly successful. Repeat again next year based on whatever worked last year. Repeat ad nauseum.

    Their strategy has no longevity to it, but it's working right now because consumers are very stupid and more than happy to piss their money away on whatever is "popular" (often artificially) and easily recognizable.
    ^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

  2. #22
    Titan Kelimbror's Avatar
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    Quote Originally Posted by unholytestament View Post
    So I don't think Bioware had a say in it, not that they haven't benefitted greatly...
    Yes, because losing almost every single person responsible for its creation (including the founders) is such a boon for the company. I had no idea that benefit actualy meant detriment.

  3. #23
    Battlefield, fifa, Dead Space.

  4. #24
    Quote Originally Posted by Kittyvicious View Post
    Yes, because losing almost every single person responsible for its creation (including the founders) is such a boon for the company. I had no idea that benefit actualy meant detriment.
    The guys retired after making games for two decades. EA didn't cut them loose. And they got to make two triple A series before their departure BECAUSE of EA.
    I mourn the loss of a man of true vision and talent. You were my idol, Mr. Giger.
    You gave faces to my dreams and nightmares and sparked my imagination throughout my entire life. You will be missed.

    Hans Rudolf Giger
    2/5/1940 - 5/12/2014

  5. #25
    They still make money because they produce games for the masses, the non gamers (Sims Social etc) The RPG fans (Dragon Age etc) Shooter fans (BF3) etc etc etc they pretty much have it all covered.

    Fifa13 sold really well and so will Fifa14, Fifa15... etc

  6. #26
    Quote Originally Posted by Pandaliciouz View Post
    SWTOR Has the best leveling experience ever.
    So it has a good single player?

  7. #27
    Quote Originally Posted by Kakokun View Post
    This is a thing that completely baffles me.

    Assuming that EA pretty much kills the studios they buy how do they continue to make a profit? Or why would any studio let EA buy them if it means sacrificing their creative freedom?
    If it is any consolation, last time I checked EAs financial outlook was not exactly stellar. Pretty sure after SWTOR did not meet expectation their share priced dropped a fair way and there has been a steady downward trend for a while.

    However, they do hold a lot of the gaming worlds most loved titles which seems to explain how they can do everything wrong and still be around, people want to give them chances since they are quite emotionally invested in a franchise.

  8. #28
    Quote Originally Posted by Kakokun View Post
    This is a thing that completely baffles me.

    Assuming that EA pretty much kills the studios they buy how do they continue to make a profit? Or why would any studio let EA buy them if it means sacrificing their creative freedom?
    EA lives off canibalizing the studios they buy, and the shitty games they make but which are very popular with weekend gamers: sports, crappy games made after movies, etc etc.

  9. #29
    As long as their is a host (consumers) the Parasite (EA) will live on.

    Keep in mind i thoroughly enjoyed every BF made to date. From 1942 - Bf3

    Vietnam was my favorite though

    I think people hate them, but secretly if you could do what they do financially year in and year out. You would... it's easy money.

  10. #30
    I confess.... I bought an EA game
    Quote Originally Posted by Zillionhz View Post
    By fiber be purged

  11. #31
    The Lightbringer shise's Avatar
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    People like quality, but masses like easy/shiny/brain-dead/etc products.

    Masses give more money than a profile of customers.

    There you got it.

  12. #32
    Quote Originally Posted by Yalingo View Post
    I confess.... I bought an EA game
    We all made that mistake at some point.

    ---------- Post added 2012-10-12 at 04:27 AM ----------

    Quote Originally Posted by shise View Post
    People like quality, but masses like easy/shiny/brain-dead/etc products.

    Masses give more money than a profile of customers.

    There you got it.
    Like.
    /10 likes

  13. #33
    Quote Originally Posted by unholytestament View Post
    Just because you aren't struggling doesn't mean you're in the position to publish your own games. And publishers really like making people sign contracts...
    That's bull, any studio can publish a game, same as any musician can publish a song or an album. The publishers, big record labels and to some extent major movie studios are becoming redundant in the digital age where anyone can be a publisher, what they have that the average guy don't is major advertisement budgets that at the end of the day is questionable if they actually pay off.

    As BW was the example here and not some indie studio I'm quite sure they had more than enough to fun their projects and even do a reasonable amount of advertisement while still making money.
    Active PoE: @MajorAsshole EvE: Redblade (Reikoku)
    Inactive D3: Armory Rift: Alyssaa @ Icewatch SWTOR: Redblade @ ToFN WoW: My graveyard of characters.
    People just do the strangest things when they believe they're entitled. But they do even stranger things when they just plain believe. - Kevin Smith

  14. #34
    People buy their crap. It's as simple as that.

    People stop buying their crap, and they won't keep going.
    Quote Originally Posted by Bovinity Divinity View Post
    Then the [MMORPG] genre started attracting more players. These players wanted more of a "game" and less of a "world" [...]

  15. #35
    Quote Originally Posted by Alyssa View Post
    That's bull, any studio can publish a game, same as any musician can publish a song or an album. The publishers, big record labels and to some extent major movie studios are becoming redundant in the digital age where anyone can be a publisher, what they have that the average guy don't is major advertisement budgets that at the end of the day is questionable if they actually pay off.

    As BW was the example here and not some indie studio I'm quite sure they had more than enough to fun their projects and even do a reasonable amount of advertisement while still making money.
    If you don't notice the difference in production values between KOTOR and Mass Effect, or you somehow think Bioware could have paid for that themselves and been just fine publishing the game themselves, then I don't really have anything else to add. You're willing yourself not to see the obvious.

    I'm no exactly championing EA here. I'm just explaining how it works. And a developer self publishing triple A titles is something that isn't going to happen for a while yet.
    I mourn the loss of a man of true vision and talent. You were my idol, Mr. Giger.
    You gave faces to my dreams and nightmares and sparked my imagination throughout my entire life. You will be missed.

    Hans Rudolf Giger
    2/5/1940 - 5/12/2014

  16. #36
    Because they publish quite a number of good games that people buy. I like FIFA and NHL. Bf3 is awesome and I like the bioware games. So I buy those games, as do many others. I'm more than willing to slap EA on the hand when they do something stupid but I also enjoy their games.

  17. #37
    Fluffy Kitten Badpaladin's Avatar
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    How many people here like games such as the ME series, BF or Dead Space?

    Even in the "I hate EA" crowd, there's plenty who certainly love some of the games that have the EA name on it somewhere. When a company chugs out the most video games, they're guaranteed to have some people like.
    My Short Required Reading List: One. Two. || Last.fm

  18. #38
    Titan Kelimbror's Avatar
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    Quote Originally Posted by unholytestament View Post
    The guys retired after making games for two decades. EA didn't cut them loose. And they got to make two triple A series before their departure BECAUSE of EA.
    Really? Because of EA? Funny, because they had those series in development before EA had anything to do with it. And then arguably, once EA was in full control years later the most recent entries served to ignite their customer base because they were god awful and money grubbing schemes.

    If you think people who were so in love with making games that they started their own company just 'retired', especially when they specifically said they were getting out the industry and doing something completely different, then you need to understand some dynamics of psychology. They got burned bad and now they are fleeing the abusive husband and trying to make a new life for themself.

  19. #39
    Quote Originally Posted by unholytestament View Post
    If you don't notice the difference in production values between KOTOR and Mass Effect, or you somehow think Bioware could have paid for that themselves and been just fine publishing the game themselves, then I don't really have anything else to add. You're willing yourself not to see the obvious.

    I'm no exactly championing EA here. I'm just explaining how it works. And a developer self publishing triple A titles is something that isn't going to happen for a while yet.
    The general opinion seems to be that BW developed better quality games before EA though, throwing money at a game doesn't necessarily make it good, just look at SWTOR, while not a horrible game I'd say it's far from 200+ millions worth. Same as making a game for 50 million and advertising it for another 50 doesn't make it better, it just means you have to make more than 50 million outside of your fan base to make it worth while, a common issue in the movie business that is creeping in to game publishing as well last few years.

    Point being, if you make a quality game it will sell, publisher or not and if you have like BW made quality games for over a decade I'm quite sure you can both make and publish a game if you are willing to take the risk, if not you sell out to a publisher and let them take the risk, that does in no way mean the publisher is a necessity though.

    Not to mention that without the publisher you will make more profit from your product, just look at how little the artists get from a CD for example.
    Last edited by Redblade; 2012-10-12 at 03:10 PM.
    Active PoE: @MajorAsshole EvE: Redblade (Reikoku)
    Inactive D3: Armory Rift: Alyssaa @ Icewatch SWTOR: Redblade @ ToFN WoW: My graveyard of characters.
    People just do the strangest things when they believe they're entitled. But they do even stranger things when they just plain believe. - Kevin Smith

  20. #40
    @Alyssa
    What dream world are you living in? Great games can and do sell terribly more often than sounds reasonable in this world. And garbage games will fly off the shelves with the right marketing.

    @Kitty
    That is a whole lot of opinion you're trying to pass off as fact. But since you think you're the authority on this would you care to explain exactly what point in development a publisher begins having an effect on a product and (more importantly) why you think only the first entries of Mass Effect and Dragon Age are unaffected by big bad evil EA?

    They were doctors, damn it. They went to school a long time to become doctors and then they made video games for two decades . Now they are going to move onto something else.

    You want to talk psychology? People like the first entries because they are new and hate the ones after because they changed things. Happens with almost every series across every medium. It's the VERY rare example where everyone thinks continuations improve on the original.
    I mourn the loss of a man of true vision and talent. You were my idol, Mr. Giger.
    You gave faces to my dreams and nightmares and sparked my imagination throughout my entire life. You will be missed.

    Hans Rudolf Giger
    2/5/1940 - 5/12/2014

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