Nice article put up today on how ships are made and the current build status of them...
https://robertsspaceindustries.com/c...-Ship-Pipeline
That AMA was pretty good too by the FPS group.
Here's a nice synopsis of all the questions and answers on Reddit. My top three...
Q: What games are you drawing mechanical inspiration from?
A: A mixture of Counter-Strike, Rainbow Six, Arma, Delta Force, Kill Zone
Q: On top of this, what sort of health mechanic do you plan to use? And if the player is wounded, will the experience slower movement and greater weapon sway etc?
A: Absolutely, your limb damage will have severe impacts on how the mechanics work - and it is limb specific too, not just an overall of 'oh youre kind of hurt'. For example, if your left arm is hurt but you throw grenades with your right, your right throw won't really be impacted.
Q: Will people be able to select their dominant hand? Or will everyone be presumed to be right-handed?
A: It is planned for players to choose their dominant hand it will have a direct impact resulting from limb damage.
Q: Will people be able to bunny hop to avoid fire? Or will jumping be limited to prevent this? People bunny hopping and constantly jumping all around has ruined a number of shooter games for me.
A: NO BUNNY HOPPING.