saw this floating in my facebook feed and thought it was interesting
http://www.pcgamesn.com/star-citizen/star-citizen-city
saw this floating in my facebook feed and thought it was interesting
http://www.pcgamesn.com/star-citizen/star-citizen-city
Omians- 70 Troll Enhancement shaman, Emerald Dream
this is from a fairly reliable source that got most predictions right , lets put it here and see how many bullets are true after citizencon
hello
no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released"
ship sales will continue
there's yet another new studio involved (most likely contractors/outside dev pool) for planet artwork/maps
"The Squadron 42 [Prelude] has to hit its [Q1 2017] goal. No more excuses." unsure who, just listed as "top exec"
a lot of mocap issues with translating them directly into the game, mostly due to character and players size (?? not sure what this means)
"Expect a lot of cutscenes."
mocapped characters are fine stationary (sitting, standing, etc) but currently anything involving complex animation makes the models freak out, mostly clipping and clothes problems (still)
certain characters have several (reported up to six!) different models, as certain scenes had to use entirely different models for the same character due to model size, lod and poor mocap translation
specific reshoots using stand ins for A list actors are ongoing, mostly animation, actions and poses (still occurring as of q3 2016)
FPS AI still murders everything through walls, doors, whatever
certain departments continue to pump out work at an incredible rate while others snail behind, causing back up and necessary "refactoring" when certain elements do not work or had scope change
heads of department told to "turtle" and avoid outside influences (?? wtf)
they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death
citcon
crunch time continues for all studios, many people are working seven days a week for the citcon showing
companion app with $ to ingame currency purchases, chat, etc (design phase only, citcon slide)
new A list cutscene, wrapped shooting july 2016 (majority of overtime is spent working on this)
touting multiple SQ42 endings on one citcon slide, also says it directly affects SC world/player character
FPS purchasable classes still a thing and one of the major things they are revealing
SQ42 prelude still listed as march 2017
^ "no way we'll hit that deadline" ^
Roberts: 2.6 should be playable at Citcon
nothing playable at this time, live streams still using 2.5
Very long article taking a look at some of the issues that Star Citizen has faced, includes statements from former employees (in various states of disgruntlement,) current employees (generally optimistic) and Chris Roberts himself.
http://www.kotaku.co.uk/2016/09/23/i...f-star-citizen
Logged back on for the new PU update. Uh... why do I have an AEGS Sabre and a CNOU Mustang Delta as my ship options? I've only paid for my Origin 315p.. Was there a giveaway to backers that I can't find on Google? Or are they free alternative test ships on the PU?
- - - Updated - - -
Nevermind! Apparently they are free trial ships as voted by the community on a weekly basis.
the comments on this above are gold
add this one to , PC Gamer : http://www.pcgamer.com/eight-month-i...d-development/
few more:
http://www.gamesradar.com/5-ways-sta...-a-good-thing/
http://www.pcgamesn.com/star-citizen...mer-devs-drama
guys, please continue to "pledge" and save gaming from evil publishers. the game is almost complete, one last push! disclaimer: there is a chance Roberts will want something new, impossible and shiny and game will be delayed for 2030.
Last edited by mmoc11f5768ffa; 2016-09-25 at 09:15 AM.
http://imperialnews.network/2016/09/...art-of-kotaku/
A good analysis of the kotaku article minus the trash comments that usually plague anything Star Citizen related on the internet, similar to EvcRo and his typical bile.
9
At least it tries to be unbiased, but it is fairly critical of Chris Roberts because it is his project and he wants the game made to a certain level of quality. If people feel overworked, they aren't being forced to stay with the company. The best leaders and creators over the course of history were not all nice people, in fact, histories biggest visionaries have mostly been assholes or egomaniacs.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988