I'm also glad the Glyph of Supernova in its current form has been scrapped. It seemed worthless from a practical standpoint. However, I do hope they give consideration to making it a minor glyph for destruction warlocks as there are so few of those already. The idea of exploding upon death sounded like a fun concept.
Perhaps they can keep the spirit of the glyph and remove the damage done portion (obviously) for a minor glyph in the future.
Shaman, Mage and a few other classes can dispell curses. And without touch of chaos melee and relying on that dot...good luck vs resto shamans.
Can anyone explain the Pandemic change to me? No longer smooths out the dmg when extended with different amount of sp.
What does that mean and what will it do now then?
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Last edited by Jessicka; 2012-11-03 at 05:02 PM.
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
Looking at Simcraft for bis gear, Doom makes up for 10k dps and melee makes up for 4k, so 25% more means we get 2.5k dps and lose 4k. Am I seeing this wrong or is it a nerf contrary to what most people think?
If you guys actually think that the melee damage from meta was getting you a kill in PvP...well I don't really know what to tell you. In pvp gear, it is a 2k (3.4k with DS up) hit before resil, it pales in comparison to your high damage hits from chaos wave. In a 5s burst window, which is generally what you are looking at for a kill that is going to be under 20k overall damage to your target, when health pools are sitting near 400k it really just isn't a huge deal.
It might make you miss 1\100 kills, but I really don't think that you will miss it.
Melee is listed at 3.3% of our damage, doom is listed as 8.4%. So, we're looking at roughly 3.3% - 2.1% = roughly 1% dps loss.
Personally I have been playing demo with a wand, so for me I'm just glad to see some of my dps come back. Although I am not happy that afflic is going to have an even higher gap.
It's a fix for a refresh bug that was brought up in the last days.
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Basically corruption was using averages instead of the values relevant to when it was refreshed, meaning when going from no procs to proc'd casts of corruption you would see less damage than expected unless you waited until the very end of the original corruption.
The reverse should also be holding true at the moment going the other way - refreshing procced dots early without procs won't be bringing the damage down as much as expected.
Shouldn't have a major impact on play, but may improve burst slightly.
As a side note, if something needed a boost to make up for the loss of the melee attack, it was certainly caster-form spells, and not the most hard-hitting dot we have.
I agree with the two above posts. While the loss of the auto attack and buff to doom are roughly an even trade for pve, it was a measurable loss to demo pvp- which isn't exactly popular in any sort of organized pvp.