1. #2601
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by heliophobicdude View Post
    And also note that the new Forestry version breaks Extrabees.
    Yep. Almost wondering if I should roll it back to the non-beta.

    -----------

    Installed all the updates today. Everything working. Will need to go through the configs now and do some fixes and mostly set up Treecapitator for the new version.

    Should be getting to that tomorrow. Been a busy few days. Struggling to get much of anything done when I sit down at the computer lol.

  2. #2602
    Quote Originally Posted by KuroNeko87 View Post
    My biome ID's

    BOP: pastebin com/FtM7BF4T (94 IDs)
    BWG: pastebin com/LMRrbmKW (mine has only 73 for some reason, not 175)
    EBXL: pastebin com/nvJ8uDru (28 IDs)
    Twilight: pastebin com/GtDzF20z (18 IDs)
    Mo' Creatures adds one biome ID

    That's roughly 214 IDs

    Vanilla adds 23 so that's 237, approximately.
    don't forget buildcraft has 2 biome ids

  3. #2603
    Just a heads up that apparently there was a problem with the 1.5.2.26 version of NEI. ChickenBones released an update last night to fix it. New version is 1.5.2.28 if anyone is having problems with the 26 version of NEI.

  4. #2604
    Deleted
    Quote Originally Posted by WESTMANT View Post
    don't forget buildcraft has 2 biome ids
    have u got a updated Bop config mate is I am yet to find one gem so guessing it's missing them ids also can't seem to find colbolt and other nether ors fir tinkers lol

  5. #2605
    Is there a reasons as to maybe why is there nether quartz spawning in my overworld?

    Edit: Found the culprit. I added Metallurgy and it had a problem. Apparently latest version fixes it. Just in case anyone else has this issue as well.
    Last edited by KuroNeko87; 2013-06-12 at 01:25 PM.

  6. #2606
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by laguy442 View Post
    Just a heads up that apparently there was a problem with the 1.5.2.26 version of NEI. ChickenBones released an update last night to fix it. New version is 1.5.2.28 if anyone is having problems with the 26 version of NEI.
    Cool. I'll include it in the updates when I do them tonight. The main push was to get Translocators out which is Chickenbones new mod. Haven't tried it yet.

    Quote Originally Posted by WESTMANT View Post
    don't forget buildcraft has 2 biome ids
    That's true too. Right now they'll overwrite BWG biomes with my configs. I might just leave them for now since I dropped BWG from my config support.

  7. #2607
    Deleted
    Tissue did u see my tweet to you today mate ?

  8. #2608
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by skedone View Post
    Tissue did u see my tweet to you today mate ?
    Ugocraft? Yeah I've heard of it. I might give it a go sometime. Right now I'm not playing a whole lot though. It's too nice outside to be at the computer all the time

  9. #2609
    This is an interesting mod which shows you within NEI information about a block including the mod that created it. Nice little add-on.

    http://www.youtube.com/watch?v=3ALZC9DwDUg

    http://www.minecraftforum.net/topic/...d-info-ingame/


    Note to self. I must stop adding mods, I must stop adding mods.....

  10. #2610
    Blademaster heliophobicdude's Avatar
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    Quote Originally Posted by Fuzzzie View Post
    Ugocraft? Yeah I've heard of it. I might give it a go sometime. Right now I'm not playing a whole lot though. It's too nice outside to be at the computer all the time
    Kinda makes me feel guilty of staying inside now. Well, there's always a tomorrow, and the day after that. :P

  11. #2611
    Quote Originally Posted by laguy442 View Post
    This is an interesting mod which shows you within NEI information about a block including the mod that created it. Nice little add-on.

    Note to self. I must stop adding mods, I must stop adding mods.....
    223 mods and counting here... I cant stop adding them.

  12. #2612
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by laguy442 View Post
    This is an interesting mod which shows you within NEI information about a block including the mod that created it. Nice little add-on.

    http://www.youtube.com/watch?v=3ALZC9DwDUg

    http://www.minecraftforum.net/topic/...d-info-ingame/
    Yep. I re-tweeted about it. Looks pretty cool. Going to add it to the players favorites section today.

    ------------------

    Updates!

    • NotEnoughItems (NEI) Updated

    That's all the updates for now. Adding Waila to the player's favorites section momentarily. Other than that I'm taking the night off. Going to watch a movie or something

    Also, we updated our server to the latest mods. There is a slight change to the ID's that I had to make. Shouldn't effect anyone too much. I'll post the new pack sometime tonight or tomorrow.

  13. #2613
    Quote Originally Posted by Fuzzzie View Post
    Cool. I'll include it in the updates when I do them tonight. The main push was to get Translocators out which is Chickenbones new mod. Haven't tried it yet.



    That's true too. Right now they'll overwrite BWG biomes with my configs. I might just leave them for now since I dropped BWG from my config support.
    I have changed the build craft boime id to 100 & 101 the biome o plenty configs biome ids i added a 1 to all the 2 digit biome id.
    i have 117 mods an it runs great, but i don't run ares magica or nxMinetilities

  14. #2614
    Deleted
    Can u link me your configs mate so I can have a look

  15. #2615
    Quote Originally Posted by skedone View Post
    Can u link me your configs mate so I can have a look
    here have a look https://www.dropbox.com/s/r3k75o5ct94b5lr/config.rar

  16. #2616
    Deleted
    Hey Fuzzie,

    I found a little bug in the config files.

    The MiscPeripherals config sets the Chunk Loader Peripheral's "chunkLoaderRadius" to a value of 5. This is an 11x11 area (121 chunks)

    The problem is that your forgeChunkLoading config file sets a limit of 25 to how many chunks can be loaded, per mod, per 'ticket'. This means that the Chunk Loader Module tries to load 121 and ends up being ignored, leaving no chunks loaded.

    I just dropped the MiscPeripherals value down to 2 so it only loads a 5x5 area and it works fine.

  17. #2617
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    Quote Originally Posted by WESTMANT View Post
    cheers dude

    @fuzzie CC has updated all his stuff not just nei mate as well

  18. #2618
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by Neodriver View Post
    Hey Fuzzie,

    I found a little bug in the config files.

    The MiscPeripherals config sets the Chunk Loader Peripheral's "chunkLoaderRadius" to a value of 5. This is an 11x11 area (121 chunks)

    The problem is that your forgeChunkLoading config file sets a limit of 25 to how many chunks can be loaded, per mod, per 'ticket'. This means that the Chunk Loader Module tries to load 121 and ends up being ignored, leaving no chunks loaded.

    I just dropped the MiscPeripherals value down to 2 so it only loads a 5x5 area and it works fine.
    Cool. I made the modification and it will be included in the next config update later today.

    Quote Originally Posted by skedone View Post
    @fuzzie CC has updated all his stuff not just nei mate as well
    I'll take a look when I do updates tonight!

    ------------

    Waila spotlight is being uploaded: http://youtu.be/PtktgCbr_ts

    ---------- Post added 2013-06-13 at 07:20 PM ----------

    Updates!

    • Extra Cell's Updated
    • Forestry Updated to non-beta version
    • Natura Updated
    • OpenPeripheral Updated
    • Railcraft Updated
    • Xeno's Reliquary Updated
    • Compact Solars Updated
    • Logistics Pipes Updated
    • Forge Essentials Updated

    Railcraft Changelog:
    Change Log:

    INFO: Updated IC2 API.
    NEW: Added Steel smelting recipes for Shears and Iron Axe.
    NEW: Added Locomotive Whistle Hotkey. Defaults to "N".
    NEW: Added HasWork Gate Triggers to Coke Oven and Blast Furnace.
    NEW: Turbines will now return water to an adjecent Bioler automatically.
    CHANGE: Loaders can load Tickets into Locomotives now.
    CHANGE: Increased idle machine power draw to be in line with BC Machines.
    FIX: Fixed (Un)Loaders confusing input and output slots.
    FIX: Fixed crash when Posts are disabled.
    FIX: Fix Phantom Dupe.
    LANG: Updated Language files.
    API: Fixed some bugs in the TrackRegistry and TrackSpec error handling code: minor, self-contained, non-breaking.

  19. #2619
    Blademaster heliophobicdude's Avatar
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    Ugocraft http://www.mediafire.com/download/fb....5.2-2.0.0.zip


    There we go. Posted another link instead! Opps!
    Last edited by heliophobicdude; 2013-06-13 at 11:28 PM.

  20. #2620
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by heliophobicdude View Post
    Ugocraft [/URL]
    Hmm. Seems to just be a world folder. Not sure.

    Okay, got it. Giving it a go.
    Last edited by Fuzzzie; 2013-06-13 at 11:31 PM.

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